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Should fighting games include a beat em up portion?
#46
(07-04-2011, 12:42 AM)TomGuycott Wrote: My favorite example of glitches adding depth is in MvC3, where you crash the game by slowly deploying Dr Doom's hidden missiles. That way I don't have to actually get up to smash the system, I just have to blind my opponent so he actually lets me do that.

Um, that is an example of a glitch breaking a game, once again selective reading.
Read it again, I did not glorify glitches as some sort of gift to gaming, I simply said that Glitches should not be immediately dismissed as flaws becuase not all of them are. Which is why some of them made it into the sequels of they're games. I never implied that Game breaking glitches are the best thing since Jesus. I even listed those of which actually did add depth and do not take away from your experience as a player, none of those were game breaking. Who would agree with those anyway? Come on man.

I pretty much said all I have to say, how out guys feel about it from now on is entirely up to you. I'm done on the subject.

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#47
(07-04-2011, 12:42 AM)TomGuycott Wrote: My favorite example of glitches adding depth is in MvC3, where you crash the game by slowly deploying Dr Doom's hidden missiles. That way I don't have to actually get up to smash the system, I just have to blind my opponent so he actually lets me do that.

fortunately this will never happen to you unless you let it, so

also those are obviously not the kind of glitches that "add depth", more things like in street fighter 2, when cancelling a normal move into a special move was first discovered (it was a glitch) which is the basis for an asston of stuff in basically every 2D fighter ever


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