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Kandyland
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07-17-2011, 07:03 PM
Let's see, for movement:
-Tilting back and forth -Rolling -Hopping That's all I can think of for movement in these little guys. As for the sprite itself, I feel you could easily cut down the color count, try to make the colors that you pick out have a noticeable contrast and have a valuable purpose in the overall sprite. For sake of critique I also tried to change the shading a bit. I only used what your sprite had for this edit, I'd recommend adding a darker red to increase the depth of the sprite. Thanked by: BynineB, Chris2Balls [:B], Zadaben, Garamonde, Sengir, Cytric Acid, Mag, Thor, recme
07-18-2011, 11:49 AM
As the first TUGS round has just started, I will be busy for a while now, but I will probably try hopping for movement, and take your alternate shading technique into consideration. Thanks
08-02-2011, 04:34 PM
08-02-2011, 10:39 PM
You know, the idea is to make your own edit based off of his, not actually use his edit
08-03-2011, 04:10 AM
08-03-2011, 12:51 PM
(08-02-2011, 10:39 PM)Cshad Wrote: You know, the idea is to make your own edit based off of his, not actually use his edit So it is more of Clear giving me an example of what teqniques I should use, rather than a piece of work to go off of? If so, then here is my based-off-his work, and sorry about that, Clear.
08-03-2011, 02:15 PM
yeah, and also the lines are pretty jagged.
08-03-2011, 02:24 PM
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