07-30-2011, 10:19 PM
A few days ago I decided to look up how to rip models from DS games out of boredom, and I was surprised to actually find decent information. Anyways, I've been messing around with Mario Kart DS, and with a few programs I ended up with this (DK's kart):
It doesn't have the textures enabled, but when I placed the .nsbmd file in nsbmd (program), it came up with this:
That looked a lot closer to the actual model, but I wasn't sure how to save it. I got the model into an .obj file and I got the textures from the .nsbtx file, I'm just not sure how to apply the textures onto the .obj file.
I have a feeling I did not explain this well, so if any clarification is needed I'll try and clear things up. Anyways, any help is appreciated, hopefully they can be along the lines of submittable eventually.
It doesn't have the textures enabled, but when I placed the .nsbmd file in nsbmd (program), it came up with this:
That looked a lot closer to the actual model, but I wasn't sure how to save it. I got the model into an .obj file and I got the textures from the .nsbtx file, I'm just not sure how to apply the textures onto the .obj file.
I have a feeling I did not explain this well, so if any clarification is needed I'll try and clear things up. Anyways, any help is appreciated, hopefully they can be along the lines of submittable eventually.