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Last attempt- Massive html project [art/coding/spriting]
#16
I think you (PRIMAL MORON) have issues getting out of your comfort zone.
Most of your work that you've posted, if not all of it, is based on Pokémon or Pokémon art, and the custom gallery still revolves around Pokémon, and are heavily inspired by Sugimori's art (and the poses used for the art for those Pokémon).
You're learning very little from your mistakes. If it is true that you've studied vector art in a specialized school for five years, and that these are its fruit, then what can I say?
I've had a go at vector art and technically, I find these quite poor: I think the use of gradients could be further pursued, I think some hue shifting isn't out of the question, but I don't think you should content yourself with the curvature tool. I actually had a conversation with Gors recently in which he expressed the difficulty he had in this medium, but also his wish to get a grasp on the bézier curve tool, which is indeed hard but gratifying once mastered. I'm not that good at vector art and it's been a while since I've done any, but I know from my experience that a lot better can be done in this medium and that if you get over your demons, so can you.

So until you buckle down to work on form, volume, light, colour, and a notion of construction (anatomy) ie the basics, and then this medium's specificities, there's not much more to be said. I'm surprised because this is usually what is taught in art courses, in my knowledge.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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