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08-23-2011, 08:23 PM
(This post was last modified: 08-28-2011, 07:04 PM by DioShiba.)
making a new topic because I'm too lazy to bum the old one.
right now it's pretty much an early line art and an early palate, but I'd at least like to shift to the anatomy at the moment.
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Um is she facing backwards or forwards?
If your going for a particular look, I'd stop doing that, go study female anatomy and come back with something resembling human?
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08-23-2011, 09:35 PM
(This post was last modified: 08-23-2011, 09:38 PM by DioShiba.)
(08-23-2011, 09:11 PM)Koopaul Wrote: Um is she facing backwards or forwards?
forwards, I was worried about the legs looking like they were beign seen from behind so I fixed them up a tad.
It might still be a bit funky in some areas. also added the other hand and did some other tweaks.
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Looks very androgynous still. I assume you're aiming for female breasts? They currently look like a man's pectorals. Breasts need to droop lower due to gravity.
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08-23-2011, 10:49 PM
(This post was last modified: 08-23-2011, 10:51 PM by Strasteo.)
I'm hardly the person to ask for an anatomy lesson, but I think I fixed a few errors with your current iteration. (off-balance pose, breasts looking like pecs...) I don't know what particular look you're going for however, so I might be messing with that unintentionally by making her taller/skinnier. I hope this edit kind of helps, though I'd double check proportions for arms and legs because I suck at eye-balling/drawing from memory.
you're dressed up
look what you've said
but left your insides at home
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08-24-2011, 07:04 AM
(This post was last modified: 08-24-2011, 07:05 AM by LeleleleMAXIMUM.)
these are all pretty bad. i think you need to take a step back a little and study human anatomy more. as it is you are butchering the female form way too much.
strasteo's is a bit better, but it only shows that this can't be helped with just little fixes.
no offense.
yup
for starters, thigh isn't thicker than body and the neck isn't as thick as the body. It really feels like I'm seeing and ET because of the alien proportions. Do what murderbeard said and go hone your human anatomy knowledge a little more before tackling something like this
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08-24-2011, 10:46 AM
(This post was last modified: 08-24-2011, 10:47 AM by DioShiba.)
Well, I probably should have studied the anatomy a bit more, but I know for a fact this could be a step up.
I'm considering redoing the legs right now (mostly because I feel the thighs are what's screwing it up, the arms might also be redone), but this should be slightly better then the last one using strasteo's version for a reference on what needed to be improved.
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08-28-2011, 06:51 PM
(This post was last modified: 08-28-2011, 07:09 PM by DioShiba.)
bumpin this:
basically restarted the whole thing in general. I decided that I might have her left arm (our right) become readjusted into a different position, in other words, it might not be the same thing as the last version. (itt I suck at phrasing things)
I'll probably end up redoing the legs on this one.
other then those two things, C+C?
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08-28-2011, 07:29 PM
(This post was last modified: 08-28-2011, 07:29 PM by RétroX.)
Legs don't bend that way, and arms aren't that long. Head is too big. Gravity doesn't push breasts away from the chest; they just fall down.
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08-28-2011, 08:06 PM
(This post was last modified: 08-28-2011, 08:07 PM by DioShiba.)
not gonna bother coloring in the legs until I get them right.
speaking of which, leftr foot needs to be fixed, the breasts and arms should be fine for now.
They're not.
I don't think you should try to tackle the entire human body at once until you get specific parts down.
Please don't be afraid to use references. Even professional artists still use references to this day. Attacking blindly will just make the end product look so much worse.
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For starters;
-the head is too big. Focus on getting the head down pact, it's your cannon of proportion after all!
-Measure you're body out in head heights, go for 5 for a woman, 6 for a man. Or do 6 if you're more comfortable with it since it'll give you more room to work
-The neck comes from the ears.
-Shoulders should be one neck width apart. One neck next to the actual neck for the left, and one for the right.
-Each breast ideally should be the size of the square of the face.
-Breasts are 1 to 1 1/2 heads down.
-Crotch should be the half way mark on the body.
-EXAGGERATE THE TILTS IN YOUR MASSES SO IT DOESN'T LOOK STIFF AS A BOARD!
-Limbs, specifically your legs don't work that way. No completely straight line running through all three masses. The thigh, the knee, and the calf are all seperate masses. Make sure you represent them that way, specifically by having them all going a slightly different direction. Sounds weird right? Trust me try doing that with your leg, completely straight it's not gonna happen. everything will be bending a different way slightly. Yes in art you can distort anatomy to make it ideal, but you never wanna make it completely unnatural.
-I wanna go back to how stiff this is, you used no dominant direction, vertical or arabesc. That's what causes this to look even worse, you need it to look alive, like it could breathe including all three of those essential aspects to starting a figure piece will make it happen.
-V2's arm on our right, augh no. Simply put just no, get rid of it, make it do something different.
I noticed all of this literally on first glance, if i did a more in depth evaluation I'd probs be able to give you more info but this should be enough for now.
If you want I can red-line this to demonstrate what I mean, or go more into what i mean/more technical aspects of creating a figure.
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