Posts: 32
Threads: 12
Joined: Jul 2009
Okay, so like: I've been doing customs for a VERY long time, but this is my very first attempt at ripping. It's a bit meager, but I love this games sprites and I want to get them all out there. If anyone else is interested in this project feel free to contribute, lord knows I can't get them all o.0 Anyways, thank you for your time in the very least.
Posts: 32
Threads: 12
Joined: Jul 2009
So like, I wanted to make a post every day just to make progress eventually, but then I got sick yesterday >.> Oh well, Torneko's been updated and the slimes have been started but are
very unfinished. Hope they're okay~
Posts: 3,964
Threads: 107
Joined: May 2008
Will you finish the slime?
Are the graphics visible in Tile Molester?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 1,864
Threads: 13
Joined: May 2008
No/Yes/No.
The first no is that it doesn't display under the normal SNES standard (4bpp planar, composite) so you can't do it with vSNES's 4bpp.
The yes is that is displays under 4bpp planar.
The second no is that I don't know if the enemies show up (the people do). Also you have to constantly increment the data with the + key.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)