12-03-2011, 08:52 PM
(This post was last modified: 12-18-2011, 12:47 PM by Garamonde.)
This is the official submission project thread for the game, and anyone's free to join in. Special thanks to John2k4 for providing the files. This project will work similarly to the Brawl thread. We're going to start by ripping the main characters (all of them except Kirby and Magolor are done though ), enemies and bosses. We'll then move onto the items, copy abilities, etc..
All submissions must include a fully rigged .DAE and a .OBJ with a working .MTL. .SMDs are optional but very welcomed as it gives the end user more options. There are a few models such as Kirby that has UV issues, and will require advanced editing to fix. Therefore, only someone with good knowledge of models/knows how to fix them should claim them. All old claims are marked with an asterisk (*) and are ones that were done previously. You can also only claim up to 5 of anything at one time (not counting claims on previous rips, of course). To find out how to get models from this game ready for submission, see this tutorial, written by me. Now, here is the list of things to rip:
Note: If you claim Kirby, be sure to include all of the textures from his alternate colors. Not the actual models.
Kirby [UV Issue] (thegameexplorer)
Meta Knight [Model Issue] (Mighty Jetters)*
King Dedede
Waddle Dee
Magolor (Enemies > Mahoroa.brres)
Landia
Here are the Kirby Wiki articles for all the enemies (as well as bosses) in the game so that we'll know what they look like.
Armored Waddle Dee (ArmorDee.brres) (thegameexplorer)
Armored Waddle Dee (Halcandra) (HalcandleArmorDee.brres) (thegameexplorer)
Babut
Barbar (thegameexplorer)
Barracu (thegameexplorer)
Blade Knight (Blade.brres) [Model Issue] (Mighty Jetters)
Blipper
Bouncy
Bouncy (Halcandra) (HalcanBouncy.brres)
Bowby
Bowby (Halcandra) (HalcanBowby.brres)
Bronto Burt
Bronto Burt (Halcandra) (HalcantBurt.brres)
Broom Hatter (Broom.brres)
Bulby
Cappy & Cappy Hat
Carry Dee
Cerulean
Chilly
Clayn
Coconut
Coldtzo
Como (Link101)*
Craby
Degout & Degout (Key) (ChaseKeyDegout.brres)
Doomer
Elec
Flamer
Foley (Link101)*
Galbo
Gemra
Gigatzo
Glunk
Gordo
Hearbell
Hothead
Iron Barbar
Juckle
Kabu (A.J. Nitro)*
Knuckle Joe (Joe.brres)
Lanzer
Larpa
Leafan
Leaper
Liepa
Lupa
Mopoo
Mumbies
Needlous
Noddy
Nruff
Owgulf
Pacloud
Pacto
Pierce
Pluid
Poppy Bros. Jr. (PoppyJr.brres)
Puppet Waddle Dee (PuppetDee.brres)
Rocky
Sandbag
Scarfy & Scarfy (Key) (ChaseKeyScarfy.brres)
Search (Searches.brres)
Sheld & Sheld Hat
Shotzo
Sir Kibble
Sister Bound
Snowl
Sodory
Sparky
Squishy
Starman
Super Blade Knight [Model Issue] (Mighty Jetters)*
Super Chilly
Super Hot Head
Super Waddle Doo
Tick
Togekuki
Tsukikage
Twister
Volttzo
Waddle Dee
Waddle Dee (Halcandra) (Halcandledee.brres)
Waddle Doo
Walf
Walky
Wapod & Wapod Pod
Water Galbo (Wgalbo.brres)
Whippy
Warning for those who may not have not beaten the game: major spoilers can be found in the list below.
Check the Enemies list for the link to the Kirby Wiki articles of all the bosses to help you in finding them. Bosses who do not have an EX version are labeled as so. For the rest who do have them, they must be included (in a separate folder) with the normal version. As was with Kirby, Sphere Doomer only needs to have its alternate textures included (in separate folders) for its higher levels.
Bonkers
Dubior
Gigant Edge
Kibble Blade
King Doo
Moundo
Sphere Doomer (lowperModelLv1.brres)
Super Bonkers
Water Galboros
Whispy Woods
Mr. Dooter (DoubterModel.brres)
Fatty Puffer (fattybufferModel.brres)
Goriath (GoliathModel.brres)
Grand Doomer (GrandLowperModel.brres)
Metal General (MetalGeneralModel.brres, metalbitModel.brres, Enemies/Missile.brres)
HR-D3 (does not have EX version) (hrd3Model.brres)
Landia
Lor Starcutter
Magolor
Magolor Soul
Galacta Knight (does not have EX version) (A.J. Nitro)*
Game Files (courtesy of John2k4)
And a section icon provided by Chaofanatic:
12-04-2011, 05:34 PM
(This post was last modified: 12-04-2011, 09:56 PM by Garamonde.)
Icons now added to the first post.
...Along with a new submission! Just another enemy that all of us Kirby fans are familiar with, so it's safe for people like Peardian to look.
Also, I've developed a new method so that I can make smooth previews and icons now! No more ugly pixelated previews and icons!
I'll get a few more enemies, then do another playable next!
12-04-2011, 09:57 PM
(This post was last modified: 12-04-2011, 10:31 PM by Garamonde.)
Oh shoot! Thanks for reminding me. I forgot to add Meta Knight's gear. Durrrrrr. Just updated the post.
Yes, they're different for each character.
Yeah I thought I was gonna get King Dedede, but John hasn't posted him yet so I'll wait. In the meantime, I've got something else you all will love:
12-05-2011, 06:02 PM
(This post was last modified: 12-05-2011, 06:18 PM by Garamonde.)
OKAY, I've got something reeeeeally nice!
Not 1, not 5, not 10, not even 20!
I made them all separate because someone might only want an Invincible Candy or Sandwich model and not wanna download them all. 36 isn't that big of a number anyway!
12-09-2011, 11:30 AM
(This post was last modified: 12-09-2011, 01:06 PM by Garamonde.)
I've also got Bonkers, but I dunno why he's all black & white... would anyone be willing to make the icon for me?
The reason why Bonkers is black-and-white is because he's loading up his "specular" (shinyness) textures instead of his defaults. Just swap the filenames, and you should be able to get the proper appearance for the renders.
Posts: 4,662
Threads: 50
Joined: May 2008
12-11-2011, 07:16 PM
(This post was last modified: 12-11-2011, 10:17 PM by A.J. Nitro.)
Here's Kabu!
Posts: 105
Threads: 4
Joined: Aug 2010
You can actually layer the specular map with the normal texture by making the specular texture only affect the specular aspect of the material and not the color,
giving it a more cool shiny textured feel like in the game.
Oh yeah. That Kain avatar up there is gonna change. Into something better.
Posts: 4,662
Threads: 50
Joined: May 2008
Kirby's Return to Dreamland.
MAJOR SPOILER!!!
Boss
I'll get the rest... sometime.
Sounds good.
All the stone statues have their own models & textures, so I'll try to organize that (somehow). :p
(12-18-2011, 05:43 PM)John2k4 Wrote: Sounds good.
All the stone statues have their own models & textures, so I'll try to organize that (somehow). :p
Just a bit of a warning, from what I've seen most the Stone statues have texture layers with separate UV mapping channels, so they need to be modified to look proper.
|