Posts: 3,964
Threads: 107
Joined: May 2008
02-16-2012, 06:59 PM
(This post was last modified: 02-16-2012, 07:02 PM by Davy Jones.)
What was her name again? Minky Kong? I could never make her face out and I've still no idea how she looks in detail.
Edit: Ah, here we go:
http://www.mariowiki.com/Minky
Edit2: Always thought it's a female kong because her attack looks like a kiss gesture.
Posts: 4,662
Threads: 50
Joined: May 2008
The official art of Nid looks pretty creepy. Also, are there different sprites for Lemguin when they're on slanted hills or are they pretty much just the flat ones, but rotated?
Posts: 3,964
Threads: 107
Joined: May 2008
Quote:Can we not separate the water layer from those enemies?
If you're desperated, try vSNES. Helps in almost every case =)
And Nid is one of the Terrorfirma Tuff Guys:
http://www.spriters-resource.com/snes/dkc3/sheet/12190
But it's not really an enemy. Hmm....
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 4,662
Threads: 50
Joined: May 2008
Ton something to keep in mind for your objects sheet: When Koin gets hit by the still keg, the DK Coin has a growing animation when it comes off the shield.
Isn't it just a scaling effect?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 4,662
Threads: 50
Joined: May 2008
(02-16-2012, 07:55 PM)Tonberry2k Wrote: Isn't it just a scaling effect?
Nope!
Posts: 4,662
Threads: 50
Joined: May 2008
I already checked that while ripping the others and it stays the same.
Posts: 3,964
Threads: 107
Joined: May 2008
(02-16-2012, 07:42 PM)Tonberry2k Wrote: But it's not really an enemy. Hmm....
It throws you into enemies and is definitely not a friend.
http://i.minus.com/jkfxHX3Gob6dD.png
http://i.minus.com/ibzys9w8TZGOdy.png
Forgot to mention the foregrounds on the icon:
WIPs:
http://i.minus.com/i8Q0LCalUJrIl.png
http://i.minus.com/jbtNtPFAiBx0iI.png
http://i.minus.com/iP5YS4oMWgHZH.png
Posts: 3,964
Threads: 107
Joined: May 2008
02-17-2012, 09:58 AM
(This post was last modified: 02-17-2012, 11:24 AM by Davy Jones.)
Ah yeah, and I claim all DKC3 stage back- & foregrounds (not the levels itself).
In comparison to DKC1 & 2, these are so far the easiest backgrounds, except the snowy ones. They are as annoying as in DKC with palette changes, snow you can't separate and so on.
Posts: 4,662
Threads: 50
Joined: May 2008
Ton, could you post your WIP of the DKC3 objects sheet? Maybe I can help you out with it as I'm getting the Kremlings. There may be some things that only vSNES can grab.