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Kick a bike
#61
Nothing is here.
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#62
Is this edited or is it a rip..?
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#63
It's a r-Oh, hell. Should've made a thread on the other category for this.

Let me compensate my stupidity with an old work of mine that involves animating a terrible plane design.

[Image: go_turn_by_motorroach-d60lcnl.gif]
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#64
The design may be kooky but that animation is way too smooth bro you're too skilled get outta here
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#65
while that looks smooth enough, the perspective don't match between the turbine and the base of the white part of the rocket (both should be flat or curved).

also those lines on the wings almost don't change position in that rotation, which is weird. Normally, the lines would get closer to getting begind the rocket's body with that rotation, but they aren't. In fact, it doesn't really look it's rotating a little, but rather flapping its wings. It's a weird animation.

Not to say it's quite pillowshaded, which goes against the windows' specs.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
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#66
@Gorsalami: Notes taken.

wtf am I doing

[Image: 2m4qd8l.gif]

I have no idea how to do back muscles, at least according to the previously mentioned reference.
#67
Why am I reminded of Space Ace with that outline?

There may have been problems with the plane that Gors pointed out, but it beats the heck out of my stuff. Shoot, and I'm the guy who stresses on animation.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#68
Guess who took forever again

[Image: 2cnyqgm.gif]

Not really finished, only decided to ask criticism for it now since it's currently easy to see his details. I currently find a bit difficult to understand Capcom's muscles pattern, so I had a bit of trouble on those.
#69
Not again, why am I so slow with these

[Image: e7l3s8.gif]

Any criticism?
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#70
When he steps with the leg closest to us, there's a jitter on the pattern on his leg.
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#71
Thank you for pointing that out.

[Image: 105ds83.gif]

So guess it's now good to show it to who commissioned me, yes?

EDIT: Something else I had made for a while. KOF style practice.

[Image: ixwdvb.png]

Anyone remembers this game?
#72
Oh hi super geon. He seems a tad wide around the waist though.
I'm probably wrong though, since I had trouble remembering which geon that was... I just remember super geon swiming all serpentine-like and thus picture him a more on the thin side.
Christianity is my faith not my religion. And neither should be pushed upon people.
HELP-Need as much C+C and playtesting as I can get on my SHMUP Megaman reimagining!
[Image: mx9RKdo.png]
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#73
The pattern on his right leg still looks kind of jittery, but if you don't focus on it it's hardly noticeable. Other than that the entire Deadpool sprite is amazing!
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#74
@Trollerskates: I only get the impression of a jitter on his pattern when his hand passes by. Maybe that's why it feels jittery.

@Terminal Devastation: Now that you mentioned, yeah, I guess he is supposed to be much thinner. I'll edit him some time, probably when I feel like animating his idle (yes, I do intend on doing that at some point)

Here's an even more obscure design done also in the KOF style (getting better with it):

[Image: 5n0upe.png]

I dare you remember who she is.
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#75
(07-26-2013, 04:59 PM)MotorRoach Wrote: @Trollerskates: I only get the impression of a jitter on his pattern when his hand passes by. Maybe that's why it feels jittery.
Oh, that would make sense. Yeah, that sprite is amazing dude.
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