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Dragon Ball Z Super Butouden
#76
And here's my next daily DBZ rip.

[Image: PMkJT.png]

NEXT: Android 20
#77
Nice job!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Belial
#78
Can't stop addicted to the shin dig.
[Image: jUrYk.png]
I am so tired of this game.

NEXT: Android 18
#79
(02-10-2012, 10:44 PM)ShadeDBZ Wrote: Ahh, SNES... How I love thee...
[Image: iotE9079uYuJl.png]

Two sheets in one day?!
I'm getting crazy! Tongue

Man, I think you missed the frames from the "fight" with Mr.Satan.
Here they are:
[Image: COUqq.png]

Belial, how about "Dragon Ball Z Ultimate Battle 22"? Do you know how to rip from PSX?
You only finish a game when you rip its sprites.
Sprite sheet is a sticker album that depends only on your efforts to be fill.


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Thanked by: Garamonde, Shade
#80
I actually own a copy of Ultimate Battle 22. All I have to do is find it and see if PSicture can do anything with it (that's the only PS ripping stuff I VAGUELY understand)

Thanks for reminding me, I actually wanted to try that.
Welp, all I can seem to do with PSicture is get everything BUT the actual battle characters. I can even get their special effects for battle, just not the characters themselves for some reason. The WORST part is that there's a bunch of STORY related images in the data, when the release of MY copy of this game had no story mode WHATSOEVER.

Basically, I don't think I can help with Ultimate Battle 22. :/
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#81
I took a look at it and can confirm 3 things:
1. ^What he said.

2. The battle sprites are not TIM format, so even using a savestate with PSicture isn't going to work.

3. The sprites are 8bpp, but the palette looks to use up to 64 colors (or at least Super Goku and The Great Saiyaman do).

And that was through the emulator, I could take a look through the files now knowing for sure that they are 8bpp.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#82
There's always Hyper Dimension for SNES.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Shade
#83
I don't know anything about ripping PSX games, and if Tom and Deathbringer can't figure it out, I doubt I'd have any luck.

I might do Hyper Dimension after this project is done, but for now I just want to see this thing through and complete the Super Butouden series.
Thanked by: Ton
#84
(02-14-2012, 05:42 PM)Cyrus Annihilator Wrote:
(02-10-2012, 10:44 PM)ShadeDBZ Wrote: Ahh, SNES... How I love thee...
[Image: iotE9079uYuJl.png]

Two sheets in one day?!
I'm getting crazy! Tongue

Man, I think you missed the frames from the "fight" with Mr.Satan.
Here they are:
[Image: COUqq.png]

Belial, how about "Dragon Ball Z Ultimate Battle 22"? Do you know how to rip from PSX?
Actually, they are on the Mr Satan sheet.

[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#85
Actually Davy, THAT Mr. Satan sheet is from Butouden 1, that Cell is from Butouden 2. That's the trouble with these games, they repeat characters like nobody's business.

As for Hyper Dimension, I'd be down for helping out with that one. Pretty much every character currently on the site needs to be re-ripped (except for maybe Kid Buu, that one looks pretty complete). In fact, here's a few useful codes to help once the Butouden series is finished:

Perform Desperation Move any time (P1):
3DEA-64E9
DDEA-6779
74EA-6759

Invincibility (P1):
1869-66C6
4068-6BC6

Invincibility (P2):
1866-0BC6
4063-0846


Also if nobody's claimed Bojack or Zangya from Butouden 2, I'd love to get them done to help this project finish up.
Thanked by: Belial, Ton, Shade, Garamonde
#86
I've actually been working on Hyper Dimensions in my spare time! XD
I'm still having some trouble with Vsnes because I'm an idiot, I'm going to work on another character for now. I'll remove the effects from Supreme Kai's sheet when these games are done! I hope you guys don't mind!Shy
[Image: 582217063e.png][Image: RWDCRik.png]


Thanked by: Garamonde, Ton
#87
I am gonna do Cell Jr., I've just other things I want to finish up first.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Shade, Ton, Belial
#88
Quote:I'm still having some trouble with Vsnes because I'm an idiot
If you have problems, I could help you. What's the matter?
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Garamonde
#89
[Image: Nvip6.png]
Androids are done.

NEXT: Vegeta/SS Vegeta
Tom pointed out to me that SS Vegeta is just a palette swap of regular Vegeta, and while I'm sure SS Vegeta will have some unique moves, it won't be enough to warrant a separate sheet so I'll put them together. And then we'll be down the few remaining chracters from SB2.
EDIT: Good point. Thanks.

Also, as it turns out, Goku's sprites are the same in SB2 as they are in SB3, with a slight palette difference. I'll get that swapped, and remove any poses from SB3 that didn't appear in SB2, and he'll be done too.
#90
You might actually want to rip Super Vegeta instead, because although they are a palette swap, I think that regular Vegeta has ALL black for his hair, while Super has shaded blonde. That being the case, it's easier to make a palette swap from Super to Regular.
Thanked by: Belial, Ton, Garamonde


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