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Binary Domain a "Dramatic Action Game" From Sega
#16
(02-03-2012, 11:01 AM)PrettyNier Wrote: proton>>>

if a squad member doesn't trust you, they're not going to trust in your capabilities to get the job done; this means, they're going to be more likely to try to deal with it in their own way - because they trust themselves more than you - rather than go by your plan. this doesn't mean vagrantly ignoring you or letting you die, although that may happen because of the circumstances, they're trying to get the job done in the best way they can. Would you continue to follow the orders of someone you knew was incompetent if you thought you could do the job better?


Why does the squad have no trust in each other if only Dan is disliked?
What about the connection between other members?

I really can go back to the sniper example. Enemies snipers have always been sort of a big threat when ignored. Along with a weapon like a rifle, your teammates should do what they're trained to do,
and that's proficiency with their equipment, not being that useful in the sense of close combat like the trailer showed.
Even then, just, throw a grenade or something. Maybe be more prepared for combat with a pistol at side. Something "smart."

It's all first impression, but the morality system still doesn't make combat look any better or make this gameplay original or supremely different.




Here's the demo, by the way.



The bosses are what would make or break the morality system, but only going by the difficulty of previous Sega games' bosses, like Vanquish and Bayonetta.
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#17
(02-03-2012, 11:19 AM)Proton Wrote:
(02-03-2012, 11:01 AM)PrettyNier Wrote: proton>>>

if a squad member doesn't trust you, they're not going to trust in your capabilities to get the job done; this means, they're going to be more likely to try to deal with it in their own way - because they trust themselves more than you - rather than go by your plan. this doesn't mean vagrantly ignoring you or letting you die, although that may happen because of the circumstances, they're trying to get the job done in the best way they can. Would you continue to follow the orders of someone you knew was incompetent if you thought you could do the job better?


Why does the squad have no trust in each other if only Dan is disliked?
What about the connection between other members?

I really can go back to the sniper example. Enemies snipers have always been sort of a big threat when ignored. Along with a weapon like a rifle, your teammates should do what they're trained to do,
and that's proficiency with their equipment, not being that useful in the sense of close combat like the trailer showed.
Even then, just, throw a grenade or something. Maybe be more prepared for combat with a pistol at side. Something "smart."




The bosses are what would make or break the morality system, but only going by the difficulty of previous Sega games' bosses, like Vanquish and Bayonetta.

neither of the games you used as references are actually developed by Sega at all, fyi. Platinum Games developed both, published them in Japan, and Sega published them in the US and Europe. Binary Domain is being developed in house by Sega

Quote:Why does the squad have no trust in each other if only Dan is disliked?
What about the connection between other members?

there's actually a nod to this in the trailer, you assemble a team that works together, which i gather implies that if you assemble a team that can't cooperate tactically, probably wont cooperate as a group of individuals
there's probably a connection between other members more than that; i don't expect the guy who wrote a massive series of interlocking action/crime drama games to really drop the ball in that aspect like
Some Other Writers would, but you know, videogames (heh)
also i can see where and why (and how) the squad would be used, necessary and practical instead of going it alone. with what Jason said about about the robots not feeling pain this probably means there will be a big emphasis on cover battles, demolitions, and tactical planning of the way you set up lines of fire (friendly fire is on)

i mean, it very much so seems to me (and i bet a few other people) that you're trying to approach this game with anything other than Binary Domain ™ logic, and instead you want it to be easy to understand and make a comparison to other Squad Based Shooters (not all of which are fun or well planned)

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#18
Well, that's sort of the point.

I was talking about how it wasn't that original nor that groundbreaking.

Sort of need comparisons for that.

Goes off from tangents to what's now.
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#19
"sort of the point"

is that it's not necessarily groundbreaking, nor original. these are ideas and concepts that have been executed before, voice control, squad dynamics, degrading enemies, morality systems, but Binary Domain is promising to have all of those things in a more cohesive package than it's likely that anyone has seen.
it could (can) be compared to things like Lifeline on the PS2, or Rainbow Six, but you only control one guy for the whole game - squad members can refute your orders if you suck.
imagine that! a game that punishes you in the gaaame for you being bad not by making someone say "oh, i dont like you" in a Multiple Choice Cutscene ™ or making you reload a magical savestate to restore everything back, but by putting you into shitty situations for how you behave. YOU, the player (and the character) deal with the results of your actions, things aren't addressed in a break from gameplay and then suddenly absent as soon as you have control again.
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