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Mega Man X3 Character Change Menu sprites
#31
Say, whenever we get to starting on these games, and whoever has access to the game data, would it be possible for them to post the sprite data from the disc's folder so that others can help with it?

Also, is there any real difference in the sprites getting them from the data as opposed to using PSX VRAM?
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#32
Other then the fact you're not limited to a certain number of savestates?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#33
I was just curious, I don't completely know how PSX VRAM works. I thought that loading just one savestate into it would show you the tiles for every sprite of every object in the current scene of the save?

EDIT: I just wondered if there were any slight color differences or anything of the sort between using VRAM and getting them from the disc, that's mostly why I was asking.
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