12-17-2012, 05:09 PM
Okay so I've looked at the models on this site and notice that they all are triangles. I don't know if this is because they auto tessalate when they are exported from a game, or if they start out that way but, if it is auto tessellation It would make sense. Would anyone know of a quick way to fuse the offending triangles into quads or would this be done manually? keep in mind i'm a blender user.