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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
I actually liked his first character that had the Greek lightning symbol and he rode on clouds. That was my favorite.
[Image: sweet-capn-cakes-deltarune.gif]
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They can still be my refs, it's just I'm using the angry polar bear (or Snowy, as I like to call him) for tFR because he's the simplest and easiest to sprite for an amateur like me Tongue
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(03-04-2012, 05:17 PM)Kojjiro Blue Luigi Wrote: should backgrounds even be using the same palette as the fighters?

if everything in the game really has to have a set palette, then backgrounds should at least get a separate one.

yeah, i thought about this but i didn't post it Shy
[Image: ndsMEF0.gif][Image: sig.gif]
Perseus, your new character totally seems like you came up with the idea after I named my doorstop teddy bear after you... That's fucking cool, if I do say so myself.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
"Hey, got room for one m-"

[Image: i7KF.png]

"Oh, guess not."

Shitty doodle because I thought it'd give a chuckle or two. 8D I'll work on an actual attempt at the style when it's not almost 4am prolly.

It might be difficult to keep the damned voulge within the 64x64 limit, though. =P

(Also, what exactly are the < and > punches and kicks meant to represent? Do punches and kicks represent any particular aspect, like high vs low, or fast vs strong?)
(03-07-2012, 03:52 AM)Ekoi Wrote: (Also, what exactly are the < and > punches and kicks meant to represent? Do punches and kicks represent any particular aspect, like high vs low, or fast vs strong?)

Don't take my word, but I was guessing < Kick/Punch was a kick/punch while holding the arrow away from the other dude and > Kick/Punch was when you where holding an arrow towards the other dude ... sort of like Super Smash Bros specials.

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kind of, that's another thing that I explained on the old-ass thread but forgot to carry over the newer threads fml

As you all know, we don't have buttons for each punch intensity, so all we have are two buttons, Punch and Kick. By pressing any > or < together, your attacks get a different effect.

For example, forward attacks are usually the strong ones that deal more damage and can send the opponent very far; backward attacks are more defensive moves-fast, weak attacks that can send the opponent upwards. They can be used to start air combos or to immobilize the opponent.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Gaia, Zadaben
One more question I have
What are the animations needed for an assist character?
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>Entrance
>Attack
>Leaving
>Damage/Retreat
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Unlucky Cloud, Zadaben
[Image: tfrmidnightmoe-1.gif]

get me outta here
I tried to fix the backgrounds, but I had to cheat a brown to get the contrast right in the castle.
Only the far back layer and castle have been recolored.
[Image: MZ2FM.png]
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


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(03-07-2012, 08:27 AM)Gors Wrote: kind of, that's another thing that I explained on the old-ass thread but forgot to carry over the newer threads fml

As you all know, we don't have buttons for each punch intensity, so all we have are two buttons, Punch and Kick. By pressing any > or < together, your attacks get a different effect.

For example, forward attacks are usually the strong ones that deal more damage and can send the opponent very far; backward attacks are more defensive moves-fast, weak attacks that can send the opponent upwards. They can be used to start air combos or to immobilize the opponent.

Thanks for clearing that up a bit, I was wondering about that myself, since I'm not a fighting game nerd like SOMEONE here.
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Please elaborate, do you mean immobilize as in freeze, stun, hold, or what?
[Image: Little_lamp_in_dark_room.jpg]


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More boredom spawn.
A potential pair of spectators for the Neko stage:
[Image: txWYq.gif]
They are the very first two characters I've ever created. The blue drop is Splot and the red robot is Bolt.
I've used them as avatars long before I created Neko. People from MFGG may recognise Bolt and maybe even Splot. I also used an avatar of Plot here, which is Splot's evil, fuzzy-eyebrowed doppelgänger.
They appeared in several of my games.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


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Don't mind me, just pretending to be an artist.

EDIT: So apparently it was JPG'd to hell and back. It should be fine now.
[Image: ickd.png]

Before I go on I do have some choices to make with the idle stance which would effect how I would do every other action.

Choose from 1 or 2 and A and B, please. Or if both 1 and 2 are hated at least pick from A and B.
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