03-03-2012, 12:29 PM
Since many people that use Blender have noticed that they have some problems with OBJ files
The viewport does not automaticly show textures. To make the textures show up follow this video. *It is possible that Noesis exports a mtl by default or by using the command once*
And for the Noesis fix, its very simple.
When you open a model in Noesis, navigate to file>export.
The export window will show up.
The window contains a bar named "Advanced Options"
Click that and type in:
After that be sure to check "Flip UV's" and check if for any reason the export isn't set as obj. After that export as obj.
Now search and open your mtl with Notepad ++
It will look like this
Now the problem is that everything is mapped but the material doesnt have it's texture assigned. To fix this add a line like this one:
The final result would look like this:
Now save the mtl and now it should work.
The viewport does not automaticly show textures. To make the textures show up follow this video. *It is possible that Noesis exports a mtl by default or by using the command once*
And for the Noesis fix, its very simple.
When you open a model in Noesis, navigate to file>export.
The export window will show up.
The window contains a bar named "Advanced Options"
Click that and type in:
Code:
-objmtl
Now search and open your mtl with Notepad ++
It will look like this
Code:
newmtl materialname
Kd 1.000000 1.000000 1.000000
Ks 1.000000 1.000000 1.000000
Ns 1.000000
Now the problem is that everything is mapped but the material doesnt have it's texture assigned. To fix this add a line like this one:
Code:
map_Kd *texturename.extension*
The final result would look like this:
Code:
newmtl materialname
Kd 1.000000 1.000000 1.000000
Ks 1.000000 1.000000 1.000000
Ns 1.000000
map_Kd texturename.extension
Now save the mtl and now it should work.