(03-08-2012, 01:17 AM)ramonM64 Wrote: [snap]I do, there are 3 ways you can do this.
by the way, do you know of the proper way to make sure normals export properly? Yuna's High-Poly has a small indirect lighting on pieces of her hair after i export to .obj format. shes the only one that has the problem. i kept the .max to hopefully get it fixed someday
1. Import the obj, apply a "Smooth" modifier and set it to 1 and collapse the modifier after that.
2. Do the same process on the max scene before exporting to obj.
3. Apply a "Edit Normals" modifier and weld it at a value of 0.001 or something similar and ofcourse collapse the modifier after.
PS. You can collapse a modifier by right clicking the modifier and select 1 of the 2 collapse options.