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03-15-2012, 01:22 PM
Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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03-15-2012, 02:15 PM
(This post was last modified: 03-23-2012, 09:29 AM by TGE.)
1: You are posting in the wrong subforum
(03-15-2012, 01:22 PM)DarkShade97 Wrote: Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?
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Moving this to Questions, Info, and Tutorials.
(03-15-2012, 02:15 PM)thegameexplorer Wrote: 2: This sounds like a request. NO REQUESTING UNTIL YOU HAVE 20 POSTS AND HAVE BEEN MEMBER FOR A MONTH!
This sounds nothing like a request, it's just a question. If it were a request a mod would lock it anyway.
Sorry I can't help though, I'm hopeless at modelling. Good luck!
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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I beleive I might have the Script.
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03-22-2012, 08:49 AM
(This post was last modified: 03-22-2012, 12:03 PM by ~Axis~.)
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
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03-22-2012, 02:30 PM
(This post was last modified: 03-22-2012, 02:33 PM by ~Axis~.)
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Only animations are in the havok files The skeleton and mesh + rigging is in the model file (03-22-2012, 02:30 PM)DarkShade97 Wrote: (03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
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03-23-2012, 03:51 AM
(03-22-2012, 05:11 PM)thegameexplorer Wrote: Only animations are in the havok files The skeleton and mesh + rigging is in the model file (03-22-2012, 02:30 PM)DarkShade97 Wrote: (03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that (03-22-2012, 08:49 AM)DarkShade97 Wrote: (03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script. I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
Thanks for the info. I'll start ripping as soon as I get the maxscript.
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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03-23-2012, 02:05 PM
(This post was last modified: 03-23-2012, 02:05 PM by ~Axis~.)
Thanks man! This is way better than the crappy old script I had... I already ripped espio.
Thanks man! This is way better than the crappy old script I had... I already ripped espio.
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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