04-22-2013, 04:43 PM
Those icons look good!
IIRC, these are 4bpp, which means four bits per pixel, though if I understand it correctly it would be easier to understand as 4 bits per color. Each of the palettes is 32 bytes long. At 4bpp, this means that each color is two bytes long, and is broken down into red (4 bits), green (4 bits), blue (4bits), and transparency (4 bits).
I may be wrong. These seem like more than 16 colors (well, not the icons, but the enemies sure seem like 32 colors at least, but maybe they have palettes that are 64 bytes long - I don't remember off the top of my head).
The first two bytes of each palette is 00 00. I'm not sure if this is actually used in the game (perfect black), or if it's the transparency, the background. If it is the transparency, then you could make ripping sprites easier by manually changing the first two bytes of every palette to a really visible unused color.
IIRC, these are 4bpp, which means four bits per pixel, though if I understand it correctly it would be easier to understand as 4 bits per color. Each of the palettes is 32 bytes long. At 4bpp, this means that each color is two bytes long, and is broken down into red (4 bits), green (4 bits), blue (4bits), and transparency (4 bits).
I may be wrong. These seem like more than 16 colors (well, not the icons, but the enemies sure seem like 32 colors at least, but maybe they have palettes that are 64 bytes long - I don't remember off the top of my head).
The first two bytes of each palette is 00 00. I'm not sure if this is actually used in the game (perfect black), or if it's the transparency, the background. If it is the transparency, then you could make ripping sprites easier by manually changing the first two bytes of every palette to a really visible unused color.