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dungeon fight
#1
[Image: yKF5C.png]
based on this image
I saw the images by Katsuya Terada for the first few zelda games and they're amazing! so i'm making this

crits and shits if you please!
[Image: RuAIooB.png]
#2
the sprites could have a little more drastic contrast to make them pop out more, and maybe make the blue guy bigger to balance the piece a little.
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[Image: deT1vCJ.png]
Thanked by: BobbyLala
#3
[Image: UkWAy.png]
upped the contrast on link, probably too bright. i might darken & desaturate the tunic a bit more to my liking
i originally just made link as a standalone but then i stuck the background behind him but didn't think of making him clearer

i'll have a look into a bigger big guy and see what the composition's like
[Image: RuAIooB.png]
#4
yeah, the colors do look better now

can't wait for more progress!
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#5
The canvas is so vast and empty! Why?
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: Gors
#6
i'd asume its because he hasn't put more detail on the enviroment.
Thanked by: BobbyLala, Garamonde, recme
#7
yeah basically, it's empty because i haven't filled it yet Wink

i'll be working on this today so expect a little progress
[Image: RuAIooB.png]
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#8
it's too wide and links pose is less dynamic. if you look at katsuya terada's original image, there's this real feeling of battle that accompanies it. because link is so /close/ to his enemy that it looks like he's actually in danger, and his body language is telling you that he's preparing to dodge/defend, he's holding his shield close to his body and looking *up* at his opponent. in your picture links far away and his pose doesn't really tell me that he's in any actual danger at all.
[Image: cKfiI0F.png]
Thinking of you, 
wherever you are.
#9
MRSKELETON is spot-on, that's what I was implying in my previous question.
Here's an edit, hopefully reducing all this empty space:
[Image: Y6wen.png]
You should work more on perspective, it can give a strong impression, through the position of the view and the angle.
I think the characters should interact more, too.
Keep going!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]








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