Posts: 66
Threads: 3
Joined: Apr 2012
(01-21-2013, 01:46 AM)Previous Wrote: Any reason to put it up here at 3x the actual size? :>
So the lightsource is in between the viewer and the ship, isn't it? That's something that usually ends up looking quite unnatural.
Have a quick partial edit to illustrate what I mean.
I have bad eye sight
so I have to make it this big to get an actual feel for the sprite. I can make it smaller for you if you want though
Also, I tried many a shading with the ship, looked at a ton of examples and honestly they ALL look unnatural, especially the official Nintendo sprites.
But I feel what gives the shading a more unnatural look more than anything else is the colors I've limited myself to. I guess there is no reason to limit the ship (which is much larger) to the same size pallet of samus. Some white can make a huge difference..
I'll keep in mind what you said but honest I've tried and it just looks butt if you apply that source all over the ship.
Posts: 3,612
Threads: 81
Joined: Jan 2009
Do you use the zoom function in the program you're using?
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Posts: 66
Threads: 3
Joined: Apr 2012
01-21-2013, 09:05 AM
(This post was last modified: 01-21-2013, 09:57 AM by Ailit.)
(01-21-2013, 08:52 AM)Chris2Balls [:B] Wrote: Do you use the zoom function in the program you're using?
Yes, I do as well. Years of sitting in front of the computer have left my eyes very dull.
Here is some more work on the shading. I feel like this is the closest I've come to the concept of Metroid ships since my first sprite. All it needed was 2 more colors (white and lighter green) and the shading all of a sudden didn't look so bad. I also emphasized the red more for added depth.
Here it is larger for us blind people
Also I find it looks better if I step 3 feet away from my computer and look at the sprite from upside down between my legs. No, seriously, try it
Posts: 66
Threads: 3
Joined: Apr 2012
I think I'm pretty much done with the ship..
I'll come back to it later but I really need to get working on the running
animation recolor and some tiles to at least get a basic set going.
Larger
Posts: 537
Threads: 5
Joined: Sep 2012
Just a tip but you can probably save time by omitting the larger version since you can enlarge a page (and images on it) with CTRL and +, getting close to the same size image.
Posts: 66
Threads: 3
Joined: Apr 2012
I'm going to redo the left running sprite based on the right.
Any suggestions? Heard one about the arm cannon being something something.. yeah.
C&C
Posts: 537
Threads: 5
Joined: Sep 2012
01-28-2013, 07:20 AM
(This post was last modified: 01-28-2013, 07:21 AM by Phaze.)
Only thing I could pick out is the actual speed/pacing, it's more like she's taking a leisurely jog.
Otherwise, it looks grand to me - I seem to even see a shadow on her jetpack-thing!
Posts: 66
Threads: 3
Joined: Apr 2012
(01-28-2013, 07:20 AM)Phaze Wrote: Only thing I could pick out is the actual speed/pacing, it's more like she's taking a leisurely jog.
Otherwise, it looks grand to me - I seem to even see a shadow on her jetpack-thing!
Yeah I forgot to speed it up, here it is.
Slightly bigger for more detail.
I'll tweak the arm cannon a bit, as always suggestions are welcome.
Posts: 170
Threads: 10
Joined: Apr 2010
Oh man that is looking better than I remember. Great job!
Very awesome stuff so far, looking forward to more progress!
If I have to nitpick one thing on that animation, it's that the feet may look a bit too long when at the top/back frame.
Posts: 222
Threads: 4
Joined: Jun 2009
I envy the animations. Running animations have never been my strong suit.
Posts: 66
Threads: 3
Joined: Apr 2012
Ok so I think I'm done tweaking the right_running sprite so I'll start working on the left tomorrow and if I get to it I'm redoing all the aim poses I had for her. Everything I've done up until now needs to be updated to this standard.
Here is the latest if not final running pose (slowed down an extra 25%)
Slightly larger
Posts: 66
Threads: 3
Joined: Apr 2012
Tweaked a bit more and finished left running sprite.
larger
Going to work on aiming sprites now.. see you guys soon.
Posts: 66
Threads: 3
Joined: Apr 2012
Ah damn it I forgot to edit something on the running animations.. I'll repost it later with another update.
No Comments or Critics (of the sprite I mean)?