06-04-2012, 02:22 PM
How can I use falloff maps like these in 3DS Max?
How to use falloff maps in 3DS Max.
|
06-04-2012, 02:22 PM
How can I use falloff maps like these in 3DS Max?
material editor
in diffuse slot: falloff (not bitmap) in the black material slot, put the diffuse bitmap. in the white material slot, put the falloff bitmap. change the perpendicular/parallel setting to fresnel<--- IMPORTANT you should now have this specular hair effect if not, switch the bitmaps. i cant remember which bitmap went where (06-04-2012, 06:43 PM)alexmach1 Wrote: material editor Worked. Thanked by: Garamonde
06-05-2012, 11:20 PM
you can also use the color slider on the falloff material to make the effect stand out more instead of using fresnel, since fresnel fails most of the time.
06-25-2012, 06:28 PM
Is this a bump? *prays it isn't*
Could someone detail that tutorial for me? Please?
06-25-2012, 06:32 PM
Thanked by: josh98
06-25-2012, 06:59 PM
Okay, thanks!
*content so I will not get all crayzee*
06-25-2012, 07:53 PM
Don't worry, it hasn't been a month so it doesn't count as bumping.
Thanked by: josh98
06-26-2012, 03:18 PM
Rather post it here, because I don't seem to understand the second solution.
06-26-2012, 05:54 PM
ill be able to get one in around friday/saturday, and by walking around my house i found a perfect example to show the effect
Thanked by: josh98
here ya go. its a bit weird and i dunno if its easier to understand, but it covers the basics.
it gives the model a white outline, giving the illusion of peach fuzz or edge specular. this effect is good for a lot of things, as long as you have the imagination for it. i used a fruit as an example. tahdah
07-01-2012, 10:23 PM
Okay, on the last instruction, how do I get the falloff map on the bottom box? That is the only thing I cannot figure out.
07-02-2012, 01:01 AM
Thanked by: josh98
07-02-2012, 01:35 PM
*gasp* It worked! Thanks very, very much Alexmach1!
07-02-2012, 06:45 PM
How would I increase the falloff region?
|
« Next Oldest | Next Newest »
|