Hey wutsup everyone.
Im a c#/xna game programmer, despite not actually making a game yet 0.o Anyways, i came here because i was bored(not going to lie lol). I've been searching for people who want to make a game together, me being the programmer. I've attempted to make a fan game before, so there wouldnt be a need for a spriter, but i lost alot of motivation. Mainly because i started to realize that making a fangame was a waste of time.
-"It feels that time is better spent on original creations"
- http://www.konjak.org/index.php?folder=4&file=11
At the moment, i am making a few editors. Ive already made a normal sprite editor/animator that allows easy creation of sprite animations and sheets, uniform or not. It was really useful but i recently became interested in modular or skeletal animation. So now im in the process of making a skeletal sprite editor. Most/just about all of the core of the skeletal engine is already coded for - even the IK. Im planning on making it sorta like this:
Also notice how you can deform the texture. Ive just recently created the core part of the code to allow me to do this also. In the end going for a nice look like this(look at the skirt bouncing)
For anyone interested on how i achieved the same effect(or will), i simply "convert" the texture into a 3d plane, mapping vertices to UV coordinates and then using a shader to render it. When the vertices are deformed, so is the texture. It has support to have as many vertices as you want(max being the size of the sprite) depending on your needs.
Also with this effect or mapping textures to vertices, i can also map polygon collisions to vertices so that when vertices are deformed, so are the collisions. To get a better understanding, play a little bit of this game : http://www.notdoppler.com/infinitemonkey...eality.php. The gimmick of the game is distorting objects to solve the puzzles--get to the next room.
...man wrote a novel up there -.-.
tl;dr .....Wutsup O.o
Im a c#/xna game programmer, despite not actually making a game yet 0.o Anyways, i came here because i was bored(not going to lie lol). I've been searching for people who want to make a game together, me being the programmer. I've attempted to make a fan game before, so there wouldnt be a need for a spriter, but i lost alot of motivation. Mainly because i started to realize that making a fangame was a waste of time.
-"It feels that time is better spent on original creations"
- http://www.konjak.org/index.php?folder=4&file=11
At the moment, i am making a few editors. Ive already made a normal sprite editor/animator that allows easy creation of sprite animations and sheets, uniform or not. It was really useful but i recently became interested in modular or skeletal animation. So now im in the process of making a skeletal sprite editor. Most/just about all of the core of the skeletal engine is already coded for - even the IK. Im planning on making it sorta like this:
Also notice how you can deform the texture. Ive just recently created the core part of the code to allow me to do this also. In the end going for a nice look like this(look at the skirt bouncing)
For anyone interested on how i achieved the same effect(or will), i simply "convert" the texture into a 3d plane, mapping vertices to UV coordinates and then using a shader to render it. When the vertices are deformed, so is the texture. It has support to have as many vertices as you want(max being the size of the sprite) depending on your needs.
Also with this effect or mapping textures to vertices, i can also map polygon collisions to vertices so that when vertices are deformed, so are the collisions. To get a better understanding, play a little bit of this game : http://www.notdoppler.com/infinitemonkey...eality.php. The gimmick of the game is distorting objects to solve the puzzles--get to the next room.
...man wrote a novel up there -.-.
tl;dr .....Wutsup O.o