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when i riped my model it looked like this
http://supersonicwilliam.deviantart.com/...lliam&qo=1 and then with the texture in a bit of a fix this how it looks like but still with extra vetex in it
http://supersonicwilliam.deviantart.com/...lliam&qo=0 is there any way i could fix this.
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04-20-2013, 09:54 AM
(This post was last modified: 04-20-2013, 09:56 AM by Roxas358.)
You need to flip all of the Normals that are currently facing the wrong way. You can do this a few ways.
Select all of the Normals that are facing the wrong way than either press "W" on your keyboard and search the menu for "Flip Normals" or search in the menu on the left for "Flip Direction" . Also make sure your in Face select mode.
Alternatively you could select all faces or a large group of faces and press "Ctrl + N" or search the menu on the left for "Recalculate". However, this method could mess up normals that where facing the correct direction.
Posts: 11
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Joined: Dec 2012
(04-20-2013, 09:54 AM)Roxas358 Wrote: You need to flip all of the Normals that are currently facing the wrong way. You can do this a few ways.
Select all of the Normals that are facing the wrong way than either press "W" on your keyboard and search the menu for "Flip Normals" or search in the menu on the left for "Flip Direction" . Also make sure your in Face select mode.
Alternatively you could select all faces or a large group of faces and press "Ctrl + N" or search the menu on the left for "Recalculate". However, this method could mess up normals that where facing the correct direction.
thank you but what about the extra vertex.
Posts: 962
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Joined: Feb 2011
Delete them unless they remove parts of the mesh that you want. If that's the case you need to select each face that you don't want and delete them.