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07-15-2012, 08:59 PM
(This post was last modified: 07-15-2012, 09:00 PM by auxfox.)
These are my first submissions here, however, not my first model rips. Anyways, these are from a game I used to play a lot as a kid, Tamagotchi: Party On. It's a mario party clone. It's somewhat fun, but really annoying at some times. Anyway on to the models.
These are NOT done yet, I've only ripped the 4 main characters you start with. I did these with 3D Ripper DX, however it captures the entire level, making it kind of hard to get the characters on their own on crappy hardware like mine. I managed to get the characters out, but for larger things like buildings and the like, I have to wait for Misfit Model 3D to reload everything - (the reason I'm using that is because I'm really used to it and it was the only thing that would even load the entire 14.4 MB OBJ in the first place). Another thing that went wrong was the original UVs for the models, which I had to re-do myself because it didn't capture the texture co-ords - so if they're a bit off, sorry, this is the best I could do.
Anyway, enough text, onto the models.
Game Icon:
Kuchipatchi:
Model Download (ZIP)
Mametchi:
Model Download (ZIP)
Memetchi:
Model Download (ZIP)
Your favorite and mine, violetchi:
Model Download (ZIP)
If I did anything incorrectly, just tell me and I'll fix it (this is my first submission). I looked at a few other posts for reference. I'll have more done by next week.
The only thing I see wrong off-hand if that you have Memetchi's icon spelled the same as Mametchi's.
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(07-15-2012, 09:54 PM)Mighty Jetters Wrote: The only thing I see wrong off-hand if that you have Memetchi's icon spelled the same as Mametchi's.
That's because I accidentally deleted memetchi's original icons and those were kind of rushed, lol. Fixed, and I didn't even have to edit the thread (using dropbox)
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I didn't know Tamagotchis were still around. Anyway, welcome to the site!
Great job on these for the most part! There are only two models with problems, and one of them is trivial. First, Kuchipatchi's UVs are upside-down, which should be an easy fix. For the main issue, it's hard for me to tell, but I think Mimitchi is skewed. This is going on my assumption that it isn't normally supposed to be leaning back like that.
The rest of the models are fine. Having custom UVs is iffy, but these models are simple enough that it doesn't matter much. I have limited experience with 3D Ripper DX, but I do know that sometimes programs can't read the UVs in the OBJ it spits out. I know 3D Studio Max can (almost) always read the UVs from the .3DR it spits out, so it would be worth checking that out if you're really into ripping. I've also heard that Blender can properly read the OBJs, if you want to try that instead. Either way, there are sure to be members here who can help you if you need it.
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(07-22-2012, 02:25 PM)Peardian Wrote: Kuchipatchi's UVs are upside-down, which should be an easy fix. For the main issue, it's hard for me to tell, but I think Mimitchi is skewed. This is going on my assumption that it isn't normally supposed to be leaning back like that.
Okay, I've fixed both of them. I've actually been doing some of these models from memory (I used to be OBSESSED with this franchise), considering there's barely any footage of the games on youtube and the game is next to unplayable in Dolphin.
The UV's are actually already in the model and look fine, but then there's a bunch of other vertices for the "glow" of the model (there's a cartoony effect in-game), which are undeletable (well, easily at least), so basically I just have to remap the "glow" which is the same exact model as the character itself.
Also, here's one more!
Yattatchi:
Model Download (ZIP)
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Ah, I see. That's perfectly fine, then.
Be sure to let me know when you've uploaded the fixed models.
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Everything is pretty much in submittable condition at the moment, I guess. I don't have a lot of time to work on these which is why they're coming so slowly. Some more should be done in the next few days.
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Ah, I see. Mimitchi looks great now, though Kuchipatchi's UVs are still upside-down. As I said, it's a trivial issue, so I'll upload them all now. Just be sure to fix it when you get the chance and I can update the submission.
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(07-26-2012, 10:57 AM)Peardian Wrote: Ah, I see. Mimitchi looks great now, though Kuchipatchi's UVs are still upside-down. As I said, it's a trivial issue, so I'll upload them all now. Just be sure to fix it when you get the chance and I can update the submission.
Okay, I didn't even realize that because I was trying to fix the model itself when it was actually the textures which were upside down. He's fixed, hopefully.
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