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Poll: Favorite type?
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Normal
4.26%
2 4.26%
Fighting
8.51%
4 8.51%
Rock
4.26%
2 4.26%
Ground
2.13%
1 2.13%
Water
10.64%
5 10.64%
Fire
2.13%
1 2.13%
Grass
6.38%
3 6.38%
Electric
8.51%
4 8.51%
Ice
4.26%
2 4.26%
Psychic
6.38%
3 6.38%
Ghost
23.40%
11 23.40%
Dark
0%
0 0%
Flying
0%
0 0%
Bug
4.26%
2 4.26%
Poison
4.26%
2 4.26%
Steel
4.26%
2 4.26%
Dragon
6.38%
3 6.38%
Total 47 vote(s) 100%
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What's your favorite type?
#31
(07-27-2012, 02:18 PM)Gaia Wrote: Mainly due to their nigh-invunrability. Ghost types are like that, but take damage from fighting types (aka hero in japan). and a few other types could deal decent damage to them.

I wanna say rock types, but steel types being high-damage move hosts.

Huh? Unless I'm interpreting things wrong, Ghost do not take damage to fighting at all. Neither is fighting named "hero" in the japanese version.
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#32
ghost is immune to fighting unless they use foresight or have scrappy or something
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#33
Yeah, the only thing similar to that is Dark being called Evil in Japanese. Dark beats Ghost. Evil spirits overpower simply playful or mischievous spirits.

One thing I find kind of funny is that so many people like Ghost types (I do too) but they're rarely seen in competitive play (except for Chandelure, 145 Sp. Atk, the bugger) due to the fact that most errething can learn Shadow Ball that needs it to counter Psychics or other Ghosts. They're mostly for stopping Rapid Spin from clearing out entry hazards, not to say that they don't have their offensive niches.
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#34
I have a type chart from when I bought Heartgold and Sould silver, so there shouldn't be any differences between type resistances and blah blah blah.
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#35
Poison, though most of my favorite Pokemon are actually different types.

I think Poison is a really cool type with a lot of unused potential!! I mean, sure venomous and poisonous animals/plants are all well and good (and they're missing a few good ones that would make excellent poison types, such as the platypus. I mean I like psyduck but a poison/fighting platypus with kick moves? fuck yes), but there are so many things that could fall under poison!!

Manmade waste has Koffing/Weezing, Trubbish/Garbodor and Grimer/Muk, but there's so much more unexplored territory in that category. Oil spills, nuclear waste, etc. Smelly things seem to fall under Poison type (Skuntank, Garbodor and Vileplume), so how about a gas station Pokemon or a landfill Pokemon (Garbodor's evo pls)?

Last but not least I think poison has some huge unexplored territory in illness/disease. I'm not sure if they've decided that aspect is typeless (Cubchoo, sadly, is not Poison despite having a cold) but I'd love to see carrier Pokemon and such.

Anyways. Just my two cents.
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#36
poison would be such a great type if the toxic tm wasn't so overly distributed
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#37
Man, I would love it if Game Freak were to reduce it's distribution and make it impossible to transfer Pokemon that know Toxic (and maybe Protect) up to the new Generation, it'd really shake up the competitive scene (though probably piss off a lot of people). The only problem with doing that is that Toxic is one of those moves that makes a few non-Poison types viable, and I wouldn't want there to be an even greater thinning of the herd when it comes to competitive play. And Game Freak would never go back on making it a TM that can be learned by everything anyway, it's been that way since the first game. Oh well.
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#38
My favorite type is definitely Grass. I know that it's considered by many to be the worst type (due to having more weaknesses than resistances, being resisted by several other types, being the only type that is weak to Poison, etc...) but it definitely has some of the best Pokemon (from a likability perspective). There's Celebi, the Chikorita line, Sunflora, Roserade, Liligant, and Virizion, to name a few... I wish GameFreak would give Grass-types a small - but significant - boost, like resistance to Dragon. I know there's not much real-life relevance to that (maybe dragons are really into the environmental sustainability movement?...), but it would definitely help to balance out the game, in my opinion.
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