08-12-2012, 04:31 PM
Yeah I believe that may be more efficient. Also updated.
Some EXE WS rips
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08-12-2012, 04:31 PM
Yeah I believe that may be more efficient. Also updated.
08-15-2012, 12:32 AM
Well since this is already the Other Systems board, here is another rip I got in the meantime while EXEWS is getting translated.
MegaMan Network Transmission - All Chips [Large] http://ge.tt/7wyFg2M/v/0?c There's a thumbnail version I'll get to eventually. Amazing how much is in the TPL format. Thanked by: Garamonde
08-15-2012, 05:33 AM
And it's uploaded!
Great job, these are really awesome~ Thanked by: Garamonde
08-15-2012, 07:01 PM
(This post was last modified: 08-16-2012, 12:30 AM by megarockexe.)
The small chips, but something like this is already on Sprites INC...
http://i55.photobucket.com/albums/g144/m...itchp0.png http://i55.photobucket.com/albums/g144/m...itchp1.png http://i55.photobucket.com/albums/g144/m...itchp2.png To keep things fresh: some assorted MMNT textures. How do I go about getting these as texture submissions? They may or may not be complete and I know nothing of extracting models. http://i55.photobucket.com/albums/g144/m...unabi_.png http://i55.photobucket.com/albums/g144/m...atex01.png http://i55.photobucket.com/albums/g144/m...btex01.png http://i55.photobucket.com/albums/g144/m...ctex02.png http://i55.photobucket.com/albums/g144/m...etex01.png http://i55.photobucket.com/albums/g144/m...ftex01.png http://i55.photobucket.com/albums/g144/m...1tex01.png http://i55.photobucket.com/albums/g144/m...6tex01.png http://i55.photobucket.com/albums/g144/m...7tex01.png http://i55.photobucket.com/albums/g144/m...8tex01.png http://i55.photobucket.com/albums/g144/m...4tex01.png http://i55.photobucket.com/albums/g144/m...4tex02.png http://i55.photobucket.com/albums/g144/m...ko_all.png Thanked by: Garamonde
08-21-2012, 10:23 PM
OK, while the NT stuff gets sorted out, I'm back with more WonderSwan maps now that the process is a little faster.
Again, they're really large... http://i55.photobucket.com/albums/g144/m...stage3.png http://i55.photobucket.com/albums/g144/m...stage4.png http://i55.photobucket.com/albums/g144/m...stage5.png
08-22-2012, 08:52 AM
Well, you can see all the textures we currently have here on TTR. All submitted by Ultimecia, we already have a lot of the Navi textures. Though if you were planning on it we'd love some more virus textures and stuff.
08-22-2012, 10:52 AM
(This post was last modified: 08-23-2012, 10:24 PM by megarockexe.)
(08-22-2012, 08:52 AM)Mighty Jetters Wrote: Well, you can see all the textures we currently have here on TTR. All submitted by Ultimecia, we already have a lot of the Navi textures. Though if you were planning on it we'd love some more virus textures and stuff. Oh, that explains a lot. Once I get an extractor working, I'm planning on getting stages and everything else. The rest of the maps in the game. http://i55.photobucket.com/albums/g144/m...stage6.png http://i55.photobucket.com/albums/g144/m...stage7.png Here are all, if not, most, of the map tilesets in the game. It's quite a mess. http://ge.tt/73fxpVM/v/0?c Thanked by: Garamonde
10-16-2012, 04:10 PM
So I assume all of this new stuff is ready (except the textures yet obviously)? If it is can you make icons please?
Also a question, why are there black boxes cut off on the sides of the small chips sheets?
02-25-2013, 02:18 PM
bumping cause I still need explanations for the things I mentioned.
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