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Typical Mario Game
#16
I didn't watch the video, but being the TF2 player that I am (or maybe it's just me), I think I get supernova's humour. Those poop goombas are pretty original and chuckle-worthy. And I have to admit, Mario jumping on cars in a city looks pretty cool, I think interesting obstacles could be presented.
I'm not saying it's the next Super Meat Boy or anything, but for a Mario clone this isn't actually all that bad.

But then again, I watch videos about giant Engineers saying "cream gravy" and exploding Demomen, so I'm not sure how valuable my judgement is here.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Hypernova
#17
I started the first video. Watched 8 seconds, couldn't take anymore.

Using memes anywhere outside of 4chan is just idiocy. And if you're from Reddit..

Well let's just not talk about that.
I've got a fancy little website, if you'd like to click here and check it out.
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#18
Alright, if people don't like memes. Then I'm not going to do that in my future indie. And I still don't understand why it's childish.

Delete this topic please since no one here likes it and unoriginality.

And this is going to be my last Mario fangame.
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#19
No need to delete the thread, I'll just lock it.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Hypernova
#20
Eh, I'd say some of the gimmicks shown in the videos look interesting, though the levels they feature in seem a bit too long-winded.
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#21
The problem with using memes in a mario fangame is that both are so very common on the internet that most people don't
care to see them anymore.

All that aside, i have watched the videos (all three, at full length) and I have some suggestions. You show some neat ideas,
and although they aren't anything I haven't seen in other games, they seem pretty solid. The problem with them is that these
features grow stale quickly because the levels they are showcased in become repetitive and lack a increase in difficulty.

The Highway level follows this the most clearly. The cars are too bunched together; unless enemies are destroying them, the
cars pretty much stay bumper to bumper, making it much too simple to stay on top of them. More variation in the types of vehicles
would help too; Making the player have to jump different heights and judge distance when jumping keeps the platforming fresh.
The enemies are interesting, but they seem to come out at random and don't really add to the challenge. From what I saw, you have
jetpackmen, rouge motorists, and helicopters. this is the order of threat in my mind, but you introduced them backwards, starting with
the helicopter. You have to increase the difficulty in these types of levels by introducing enemies in waves, starting with only one or two
of your weakest enemies, but ending up with a mob of true difficulty by the end.

Pacing is what mario games are all about. If you make a level too long, with the same elements strung along the level, the level becomes
a chore to play, and chores are boring.
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Thanked by: Virt, Hypernova
#22
What the heck I locked this, why is it not locked
Oh well, I guess since people are giving good suggestions I'll leave it for now.
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#23
(11-12-2012, 11:41 AM)supernova Wrote: Alright, if people don't like memes. Then I'm not going to do that in my future indie. And I still don't understand why it's childish.
To quote from TheBestGamers (Fez review on the "Deal with it" anaglyph glasses scene):
"And of course, no work of art is complete without funny internet jokes. Look at that! It's just like that one picture I saw on the internet of the glasses going on the thing. It's pretty funny. I'm glad I have jokes I know I am supposed to laugh at already instead of new ones. Thank you".

The problem with using "le popular memes" is that it is the height of unoriginality. It demonstrates a lack of insight on the dev's part, since: It's popular, it must be good!
Games like BLOps II and Mass Effect 3 are popular, on a related note Shy

At least you know now and hopefully won't make the same kind of error again.
Thanked by: Hypernova, Thumbtacks


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