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SNES SMW Overworld
#1
I realized recently that there is a blatant lack of a good SMW OW tilesheet, so I dug around through the raw SMW graphic files until I eventually spat this thing out.
Yes, blank space. I made each "sub-map" as a seperate sheet, then pasted them all together, so that explains why it exists. There are repeated tiles, and even tiles that didn't appear in SMW. I did this so people can make maps beyond the scope of the SMW OW. I also wanted to dumb it down and make it as simple to use as possible, and hey, if there weren't repeating tiles, then it'd be replaced with more blank space. 8x8 is a pain to work with, but it's required to make a map as beautiful and decorated as the one in SMW.
I also have this, because I decided "why not".
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#2
Perfect!
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#3
I concur.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#4
this.

this is simply BRILLIANT.



...okay I hate to ruin the moment but it'd be nice if your icons didn't have a background color and the tiles were on the default icon background. Big Grin
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#5
Awesome!
Did you miss the neon sign in the Valley of Bowser?
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#6
Mighty Jekatu Wrote:...okay I hate to ruin the moment but it'd be nice if your icons didn't have a background color and the tiles were on the default icon background. Big Grin
How about now?
Tonberry2k Wrote:Did you miss the neon sign in the Valley of Bowser?
I didn't include it because the neon sign is an OW Sprite and not a Layer 1 level tile (not to mention I don't have any idea where it is even located in the files themselves, although it probably wouldn't require too much searching). Actually, the special world Super Famicom symbol should technically be included with the level tiles, but w/e.
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#7
Hmm, what else would be on that OW Sprite sheet? Is it worth making one?
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#8
All there would be is the neon sign, jumping cheep cheep, Bowser in his clown car, Boo, Mario, Luigi, Yoshi, and some unused sprites (Lakitu, a blue bird, koopalings, and piranha plants)

^I had to edit that a couple of times because I thought that there was less than there actually is. I suppose a sheet for the sprites could come in handy.
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#9
yes the icons are good.
it'd actually be appreciated if you could include the OW sprites anyway but I guess you don't have to. it'd make the sheet complete once and for all.
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#10
(02-03-2013, 11:35 PM)Mighty Jetaku Wrote: it'd actually be appreciated if you could include the OW sprites anyway but I guess you don't have to. it'd make the sheet complete once and for all.
Went ahead and did that Big Grin
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#11
nice!
but I think you missed the animation of bowsers head when it comes out of the water, right?
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#12
(02-04-2013, 06:05 AM)SuperFlorian12 Wrote: nice!
but I think you missed the animation of bowsers head when it comes out of the water, right?
That's not an "animation" per se, but some fancy layer 2 shenanigans. It functions in exactly the same way a path is revealed when you complete a level.
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#13
All up!

Also, does that mean we can delete these? http://spriters-resource.com/snes/smario...sheet/4600 http://spriters-resource.com/snes/smario...heet/37880
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#14
The first on in any case, since these are crappy custom colours.

The second one too, since it has wrong colours (tileset + castle). But I would save the unused stuff from that sheet.
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#15
Ok. Baleeted.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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