(04-18-2013, 05:46 PM)HandToeKnee Wrote: Wow, Chrono Trigger. I would like to help. But I can't remember how to use vsnes. It's been a long time since I ripped anything.
You import quicksaves from zsnes to use vSNES. There are four things you have to know:
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SceneViewer (Mowgli Symbol): Use it to separate backgrounds or view more of the map then zSNES shows you. This is useful because zSNES cuts off one pixel of the screen bottom in height and shows you a black line instead.
SceneViewer also allows you to separate sprites which are placed on other sprites (usually SFX or other separatable elements like mainchars/NPCs holding items).
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PalViewer: First box per row shows you a palette for MemViewer. Chars, Tiles, etc. have a certain amount of palettes.
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MemViewer: Shows you Chars, tiles, etc., but it is different for each game. Grid is 8x8 pixels, if you want to assemble them in your graphics program. You can't assemble the tiles since developers map with this 8x8-stuff. This goes only for characters which are usually NPCs, because the PCs are too big.
Note: MemViewer and PalViewer belong ALWAYS together. You can't use one of them without the other.
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General stuff: vSNES deactivates Mode 7, Screentone, Resizing, Rotation and Ripple Effects. It also separates for example characters with black outlines from a black screen.
Tonberry had this problem with Cool Spot, where the character shared the same colour as the background:
http://spriters-resource.com/snes/coolspot/sheet/46610
vSNES can also solve this "Frame blocked by Time Over text". Just separate it per SceneViewer -> Sprites
And this is the mentioned black line on the bottom of the screen:
http://spriters-resource.com/snes/coolspot/sheet/46428
Of course, vSNES can show you what the line hides.