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05-17-2013, 02:16 PM
(This post was last modified: 05-17-2013, 02:59 PM by daemoth.)
(05-17-2013, 01:19 PM)Tonberry2k Wrote: You could do all of the Slots on one sheet, Sword Techs on another, Skeans on another, etc. and we could put them up labeled as such in a "Battle Effects" section.
Setzer Slots and Shadow Skean effect added. ( See first post).
However, for Cyan, i have like 2-3 sprite that arent available on the site, like Empower Dragon(SwdTech5),the blade of Slash ( SwdTech 3), and the slash effect of Stunner (Swdtech 6) which isnt enough to make a spritesheet on its own.
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05-17-2013, 02:55 PM
(This post was last modified: 05-17-2013, 02:56 PM by Davy Jones.)
- I would mark the explosion parts as "Parts", so nobody confuses them with the actual animation. If its a second animation, then just "Animation 1" and "Animation 2".
- The big grey thing is actually just one frame which gets resized ingame, you can view the original sprite with vSNES.
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(05-17-2013, 02:55 PM)Davy Jones Wrote: - I would mark the explosion parts as "Parts", so nobody confuses them with the actual animation. If its a second animation, then just "Animation 1" and "Animation 2".
- The big grey thing is actually just one frame which gets resized ingame, you can view the original sprite with vSNES. Setzer Slots updated. ("Parts" added)
The big grey thing? The airship?
The "Big Grey Thing" is the airship, and yeah, I would just put the one "correct" sprite on the sheet and not worry about all the resized ones.
I'm not sure what you're asking for the Sword Techs.
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05-17-2013, 03:45 PM
(This post was last modified: 05-17-2013, 03:45 PM by daemoth.)
(05-17-2013, 03:12 PM)Tonberry2k Wrote: The "Big Grey Thing" is the airship, and yeah, I would just put the one "correct" sprite on the sheet and not worry about all the resized ones.
I'm not sure what you're asking for the Sword Techs. For Cyan, i mean, i cant put a sprite sheet of only 3 sprites.
So, it could be done the same way Sabin has been done.
Also, is there a way for VSnes to load saveState from Snes9X.
My macro dont work on the other emulators and all my save state are on Snes9X.
Is there a way to separate those two dragon graphics?
And Sabin's Blitzes were done YEARS ago and are probably lacking in a lot of places. but that's fine for Cyan.
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05-17-2013, 04:46 PM
(This post was last modified: 05-17-2013, 05:33 PM by daemoth.)
(05-17-2013, 03:52 PM)Tonberry2k Wrote: Is there a way to separate those two dragon graphics?
And Sabin's Blitzes were done YEARS ago and are probably lacking in a lot of places. but that's fine for Cyan. Airship Original sprite added.
I checked in Vsnes scene viewer the Empower dragons, and i cant locate them, they arent on the Sprite layer nor on the Mode7Backgrounds...
Added desperation attacks to Terra, Cyan and Relm sheets.
I also tried to capture the tiger face in Sabin desperation attack, however i have the same problem with VSnes.
Hmm, I was going to suggest the Tiger Head, too...
Maybe try whatever method you used in the first place?
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Can you upload the quicksaves on mediafire or dropbox? I'll take a look into it.
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05-17-2013, 06:07 PM
(This post was last modified: 05-17-2013, 06:08 PM by daemoth.)
(05-17-2013, 05:57 PM)Davy Jones Wrote: Can you upload the quicksaves on mediafire or dropbox? I'll take a look into it. Here you go, Save game.
And for Sabin, i cant really directly copy it, since Sabin is in front the Tiger head.
Can you disable the sprite layer, or are they both on it?
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(05-17-2013, 06:58 PM)Tonberry2k Wrote: Can you disable the sprite layer, or are they both on it? Ah, of course. I didnt think about the sprite layer since i replaced all the PC sprite by blank sheet.
Sabin Sheets updated:
Awesome!
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You could probably just use the one "true" airship and the separated explosion frames from it (I think they appear randomly). That will keep the size of the sheet down.
And are the slots reels graphics at double size right now?
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