08-12-2013, 04:37 PM
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My return to Spriters resource (now VG resource)
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08-13-2013, 06:19 AM
there's nothing hard about this as you already know. Though since those pipes are metallic, a little more contrast should work wonders. Make te highlight near white and the shadow, a tad darker.
08-13-2013, 07:59 AM
08-13-2013, 10:32 AM
The shadow needs to be a little more darker the white is fine
08-13-2013, 01:00 PM
08-13-2013, 01:59 PM
This looks better.
08-22-2013, 05:02 PM
After slowly building up to it, I'm gonna try doing a tileset again.
08-22-2013, 11:02 PM
You could use a bit more contrast in the shading on the grass. The shading underneath the grass seems off as well.
08-23-2013, 07:32 AM
08-23-2013, 10:28 AM
They could probably use a few more details added to them, like a bit of grass hanging over the edge, more shadows on the sides of the dirt, etc. The tiles look rather plain at the moment, so just try to be creative to think of a few more details to add to the tiles
08-23-2013, 07:41 PM
(08-23-2013, 10:28 AM)EpicEbilninja Wrote: They could probably use a few more details added to them, like a bit of grass hanging over the edge, more shadows on the sides of the dirt, etc. The tiles look rather plain at the moment, so just try to be creative to think of a few more details to add to the tiles
08-24-2013, 11:38 PM
It's looking a bit better now, but the colors and shading could use a bit of work. A slight hue shift(sort of like what you did with the coins earlier) may work for the colors and for the shading, the image looks rather flat.
08-25-2013, 01:50 PM
08-29-2013, 01:35 PM
It's coming along though I feel like you could still push for more contrast/hue shifting to get it looking even better. Especially in the shading on the grass.
08-29-2013, 05:05 PM
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