Posts: 54
Threads: 5
Joined: Aug 2013
08-13-2013, 09:31 AM
(This post was last modified: 10-18-2013, 06:34 AM by Mors.)
Custom SMB3 & SMB1 Goombas
Started on July 22, 2013
Finished on July 25, 2013
A nice sheet of Goombas.
SMW/SMB3 Styled Blocks Sheet
Started and Finished on July 26, 2013
Some custom SMW/SMB3 blocks.
Custom Hi-Res Blocks
Started on August 4, 2013
Finished on August 5, 2013
I made these from scratch for my Mario fangame.
UEU Tileset 1 (8-Bit)
Started on July 27, 2013
Completed on October 18, 2013
My first tileset. It's SMB1 style. Please give some suggestions.
what's with the sudden Mario spriters here
well, I can't say much because those were done to death, quite honestly. It does look nice and all but eh. The mushrooms could be better, try making the outline smoother on the caps, especially the giant mushroom variety.
Posts: 54
Threads: 5
Joined: Aug 2013
08-13-2013, 10:59 AM
(This post was last modified: 08-13-2013, 12:18 PM by Mors.)
(08-13-2013, 10:34 AM)Neweegee Wrote: the mushrooms not looking round enough
If I made them rounder, they will look like SMB3 ones.
(08-13-2013, 10:34 AM)Neweegee Wrote: the climbing net looks like it could use some more detail
I've just workin' on it.
(08-13-2013, 10:34 AM)Neweegee Wrote: the land tiles needs to smoothened out on the edges
I can't do this because of 4 color rule. Also everything is blocky on SMB1
(08-13-2013, 10:34 AM)Neweegee Wrote: and the bricks are pillow shaded.
Ok. I'm fixing.
EDIT:
(08-13-2013, 10:58 AM)Gorsalami Wrote: The mushrooms could be better, try making the outline smoother on the caps, especially the giant mushroom variety.
Ok. I'll try
EDIT 2:
Updated!
Posts: 54
Threads: 5
Joined: Aug 2013
Ugh. I don't know what should I do. I'll use older ones.
Posts: 54
Threads: 5
Joined: Aug 2013
Added my older custom sprites.
Posts: 54
Threads: 5
Joined: Aug 2013
Finished my 8-bit tileset!