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Old WIP Zelda II Overworld Rework
#1
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I thought maybe someone at tSR could use this or do something with it. This is an old WIP. Not every tile is perfect and there are some things(like the phone booth trees) that were going to get edited but never did.

It was used in my old version of my Zelda II rework. This version is no longer in production. I have since switched to a much better graphical presentation which obviously changes how the game will operate.



That's the old video. Nothing amazing, but it was making solid progress.
I have since moved onto a combination of LttP and Sword of Mana. More or less it's Mana size sprites but with LttP sprite guidelines of shading and outlining.

Anyway, hope you guys enjoy!
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#2
That's a nice project you have there. Converting a game like the Adventure of Link into a "proper" Zelda title is a daunting challenge if you want to make it seem less like a fan game. Anyway, I'm rooting for you as you succeed at it!

By the way, before I attend to other things, could I offer two pieces of advice? For my first one, could you please not use the sprites from Link's Awakening and the Oracle games? Since they are being used with a completely different sprite style, the results are visually jarring. Might I suggest you either use Oracle sprites the whole way or use nothing but the custom sprites?

As for my other gripe, would you please not use the MIDI files you find on a website like VG Music? The instruments used in the music sound hardly anything like their game counterparts and they sound really artificial. I would suggest to either use MP3 files of the actual Zelda tunes or use MIDI files that have better instrument samples.

Forgive me for the rather blunt critique, but I was only pointing out ways for this game to improve. I know this will be a great Zelda game, so keep up the good work!
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#3
Quote:By the way, before I attend to other things, could I offer two pieces of advice? For my first one, could you please not use the sprites from Link's Awakening and the Oracle games? Since they are being used with a completely different sprite style, the results are visually jarring. Might I suggest you either use Oracle sprites the whole way or use nothing but the custom sprites?

I am not using LA nor OoX. That style has since been dropped in favor of a custom style. That video is old.

Quote:As for my other gripe, would you please not use the MIDI files you find on a website like VG Music? The instruments used in the music sound hardly anything like their game counterparts and they sound really artificial. I would suggest to either use MP3 files of the actual Zelda tunes or use MIDI files that have better instrument samples.

I am actually not using vgmusic midi at all. All the music you heard in the video were custom remixed mp3s. Most of the songs head were using either LttP or Minish Cap instruments.

Quote:Forgive me for the rather blunt critique, but I was only pointing out ways for this game to improve. I know this will be a great Zelda game, so keep up the good work!

Critiques never bother me. The task itself of transforming Zelda II into a traditional Zelda game is actually quite easy. I already have a 28 page design document. The entire game scenario(all the scenarios that lead the player through the game), cutscenes, items, game play, story,day to night cycle,and 1/4 of the enemies is set in stone. Took about maybe 2 days to get that.

Zelda II is one of my favorite in the series. I already have the new version with the new style complete with movement, hookshot, sword, HUD, and day to night implemented.
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#4


That's the current state of the game if anyone was curious. Yeah, the Link sprites are probably bad but my skill is crap. There was someone that was supposed to do the Link sprites but he just vanished(shocker). It's supposed to be using Mana style for a base but changing the palette and style to fit into LttP somewhat.

Anyway, I figured I would chime back in.
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#5
This is much better! May I suggest you shorten the song the flute makes?

By the way, even though I can agree that it is a cool weapon, since when did the Hootshot become part of the Adventure of Link?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#6
(11-04-2013, 08:51 AM)E-Man Wrote: This is much better! May I suggest you shorten the song the flute makes?

By the way, even though I can agree that it is a cool weapon, since when did the Hootshot become part of the Adventure of Link?

All the spells are removed for this remake. Spells are not traditional(as far as Zelda II spells) to the franchise. Instead, I have reworked the entire game scenario to include items that are more traditional.

Examples:
Spell "Jump" is now replaced with the Hookshot(gained via the quest for the golden statue).

Spell "Thunder" is replaced with the Thunder Medallion.

Spell "Life" is replaced by the fact you now gain 2 empty bottles to put fairies or medicine into.

Those are some examples. I have a 28 page long game design document I wrote out a couple weeks ago that entails everything. Also, the music is pure placeholder(the OoT stuff). I was using it for the Day/Night cycle testing. There is a complete Day/Night that works similar to Seiken Denstsu 3 - transitionless and looks more appealing to the eyes than a lazy black overlay.
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#7
Hey, nice. I never really thought of making a Zelda 2 remake that way. I'm always hoping they'll bring spells back into the series though.

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