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Do you think low-poly game models will ever make a comeback?
#46
(12-01-2013, 08:24 AM)Gors Wrote: HEY HEY ******



Guess who just tried Blender!

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So far so good, I ran into many problems but finally i have the basic shape!!

Also I am experimenting textures, but apparently they're being appiled INSIDE the model rather than the outside. Can anyone help?

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Bonus round:

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Please kill me
Okay, so you're having problems with the textures being applied inside the model right? So here's what you do: If you want all the faces inverted, press W and in the popup select "flip normal". If there are only some you need to flip, select the ones you want and press ctrl+n. Hope this helps.
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#47
http://www.neogaf.com/forum/showthread.php?t=798812
I'd like to redirect everyone to this thread for a second.
Holy crap.
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#48
I actually haven't seen many indie games that showcase low poly graphics, at least in not so subtle way. I know that many of the DS games have it, which is expected for the system's limitations, but with today's limitations, I really haven't see anything that uses this style to it's full potential.
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#49
(04-11-2014, 04:32 AM)Vipershark Wrote: http://www.neogaf.com/forum/showthread.php?t=798812
I'd like to redirect everyone to this thread for a second.
Holy crap.

After seeing that thread, it makes me wonder why Nintendo couldn't follow that thread's example and have the DS games look like that when played on a 3DS.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#50
Nor will they on the Wii U.
Regardless, the screen resolution is still too small on the 3DS to achieve these effects (as impressively)
[Image: ndsMEF0.gif][Image: sig.gif]
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#51
I'm sorry, but am I the only one who doesn't like those? I've seen a thread about "DS HD" before, and I don't think it looks very good. The texture resolutions don't match and the HUD is so low-res and stands out. Also, there's no anti-aliasing.
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#52
Nah I agree with you Paladin.
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#53
I don't think lowpoly models have ever left. I find they have a certain charm, may it be with pixel art resolution textures or not. I think you can compare the placing of tris to the placing of pixels. Smile
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#54
(04-11-2014, 04:32 AM)Vipershark Wrote: http://www.neogaf.com/forum/showthread.php?t=798812
I'd like to redirect everyone to this thread for a second.
Holy crap.

Wow. Just wow. Those look beautiful. Imagine if the Wii U VC games look like that!
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#55
[Image: jeE4nIX.png]
Totally looks like something from an N64/PSX game (bar the low res HUD)
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

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#56
Well, I think any DS sprite will look pretty pixellated. Textures are too, but they don't look that bad.

I think nowadays polys aren't THAT necessary. They are, for animating. But for details you can use bump maps and the such. And there are some other techniques, I think, for rounding surfaces.

But I don't know!
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#57
I've always loved the N64 polygons, not too complicated, and yet just good enough to get the job done.
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#58
(04-11-2014, 05:40 PM)SchAlternate Wrote: [Image: jeE4nIX.png]
Totally looks like something from an N64/PSX game (bar the low res HUD)
From the screenshots, Prime Hunters is one of my favourite transitions. I found the DS's resolution too low for it
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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