He's supposed to be some bad-ass robin. It's been way too long since I've last sprited, so I'm pretty sure this'll need some good old fashioned C+C
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Eet ees Russian Robin
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He's supposed to be some bad-ass robin. It's been way too long since I've last sprited, so I'm pretty sure this'll need some good old fashioned C+C
01-11-2014, 09:03 AM
Here's a few things from another rusty as hell spriter
- Arms are noodly, and the his right arm looks longer than his left - Legs are way to locked up, get some bending and some better placement of his feet, as that would be a weird way to stand - I'm feeling like the jacket isn't done yet, so I won't say anything about that - it's a little hard to tell it's a robin, you should try getting some distinguishing features of a robin in on that sucker Other than that, I'm liking the concept, and can't wait to see when it's completely done
01-11-2014, 12:44 PM
That looks like a TFR sprite
Also you could add tailfeathers and that should help with identification. Redid the sprite, no shading yet. He also now has a Putin hat. Thanked by: Sevenstitch, Gwen
I call this piece: I Have No Fucking Clue How Shading and Using Darker Colours to Display Depth Work
Well, I do see some contrast with your shades, but if you ask me, why not implement some hue shifting and desaturation in there?
01-16-2014, 06:06 PM
Shading Part 2: Electric Bugaloo Trying a bit more hue shifting, I'm also thinking about using a purple hue for the Jacket's shading
01-18-2014, 12:58 AM
Don't mind me, trying to figure out running animations. C+C?
01-18-2014, 02:45 AM
In a running animation, you need to have at least have one frame where both legs are off the ground (two preferably for evenness).
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