01-20-2014, 06:12 PM
Specifcs about the game.
JANUARY 20- UPDATED GAME INFO
Title: 7
Genre: RPG, Strategy, Turn-based, old school 16 bit
Multiplayer: 2+ player coop and VS Challenger ladder system
Amount of playable Characters: 7
Number of class: 29; Novice, 1st tier: 7, 2nd tier 21( plus dual classing 2nd tier)
Does my Characters Sprite have to be any certain class or build: No, 7 is built around personal freedom when it comes to classes, skills, stats, equipment. If you want 7 Pillager Priest then go for it.
Classes: look at the picture uploaded for it.
Is the game linear: No, free roam and the choice in doing any quest.
What will my Character look like: That depends solely on your equipment, your class selection does not determine what you look like.
Will there be a way to modify my equipment look: Yes, there will be multiple colors schemes for each armor piece as well as having the ability to upload your own sprites later on.
How many hours in gameplay is there: 86+ hours of just combat, that is not counting questing, crafting, travel, misc time.
Crafting: Yes, you will be able to craft equipment from smelting down other equipment, broken and not broken, as well as potions, foods, bombs, and etc through certain classes and npcs.
What if I do not like an item's perks: There are npcs and classes that can modify items to make them "reroll" their perks.
So why worry about the time it takes to liberate a region in 7: The way the region system works is that the occupied forces will take back liberated regions if you take too long.
What's the overall cost look out going to be: $20 at the end, you can pick it up cheaper if you help the kickstarter.
Any mircotransactions or dlcs that cost money: No
The Game "7" takes place in the world of Simaril, where magic is used daily with the very beginnings of steam machines coming into play. The realm is made up of 7 kingdoms, each with 7 regions that need to be liberated from the religious usurpers of the throne.
The player is giving 7 characters to take a realm back from the leaders of a religious coup. Each character is a blank slate that the user gets to micro manage the character's 6 different stats, the 21(possible up to 42) different classes with dual classing available, skills and equipment. There is only 1 restriction on equipment, which is weight.
As the player is battling their way through the kingdoms, they must pay attention to the amount of time it takes. If the user takes too long to take the regions, the regions will start to reoccupy the liberated regions. To clear a kingdom, one must take the castle but beware not to push straight towards it as the castle will be guarded by additional forces equal to the occupied regions in the kingdom.
The player will also face forces of the 7 elements; Earth, Fire, Wind, Water, Aether, Light, and Dark. And battle 200 completely different enemies and 20 Bosses, with an estimated time of 86 hours of combat.
Between classes and NPCs the user will be able to craft armor, weapons, and healing items as well as changing up to 3 perks and/or elements per item. With over 21 weapons and 9 different armors over 3 different styles( with possible more styles).
This game will be 16 bit and is a turn based game, the sprite you see is an example of what we are looking to have for the game(with a head included of course). There is a planned co-op mode for up to 7 people, vs-mode, map editor, and a end user sprite importer. The sprite importer system gives the end user the ability to change the sprite look of character armor and weapons, with the possibility for enemy forces as well. We will also be offering up a sprite service for folks that are not very good at making sprites.
When all said and done this title will be up on steam for PC, Mac and Linux as well as be available for Xbox, PS3/4, Wii-u, iPhone, and Android. So you can pull your game and play anywhere with anyone.
Below is more content about the game
I will include the map when I am done making it "pretty".
If you have any questions about anything ask and I shall answer. Thank you for your time.
JANUARY 20- UPDATED GAME INFO
Title: 7
Genre: RPG, Strategy, Turn-based, old school 16 bit
Multiplayer: 2+ player coop and VS Challenger ladder system
Amount of playable Characters: 7
Number of class: 29; Novice, 1st tier: 7, 2nd tier 21( plus dual classing 2nd tier)
Does my Characters Sprite have to be any certain class or build: No, 7 is built around personal freedom when it comes to classes, skills, stats, equipment. If you want 7 Pillager Priest then go for it.
Classes: look at the picture uploaded for it.
Is the game linear: No, free roam and the choice in doing any quest.
What will my Character look like: That depends solely on your equipment, your class selection does not determine what you look like.
Will there be a way to modify my equipment look: Yes, there will be multiple colors schemes for each armor piece as well as having the ability to upload your own sprites later on.
How many hours in gameplay is there: 86+ hours of just combat, that is not counting questing, crafting, travel, misc time.
Crafting: Yes, you will be able to craft equipment from smelting down other equipment, broken and not broken, as well as potions, foods, bombs, and etc through certain classes and npcs.
What if I do not like an item's perks: There are npcs and classes that can modify items to make them "reroll" their perks.
So why worry about the time it takes to liberate a region in 7: The way the region system works is that the occupied forces will take back liberated regions if you take too long.
What's the overall cost look out going to be: $20 at the end, you can pick it up cheaper if you help the kickstarter.
Any mircotransactions or dlcs that cost money: No
The Game "7" takes place in the world of Simaril, where magic is used daily with the very beginnings of steam machines coming into play. The realm is made up of 7 kingdoms, each with 7 regions that need to be liberated from the religious usurpers of the throne.
The player is giving 7 characters to take a realm back from the leaders of a religious coup. Each character is a blank slate that the user gets to micro manage the character's 6 different stats, the 21(possible up to 42) different classes with dual classing available, skills and equipment. There is only 1 restriction on equipment, which is weight.
As the player is battling their way through the kingdoms, they must pay attention to the amount of time it takes. If the user takes too long to take the regions, the regions will start to reoccupy the liberated regions. To clear a kingdom, one must take the castle but beware not to push straight towards it as the castle will be guarded by additional forces equal to the occupied regions in the kingdom.
The player will also face forces of the 7 elements; Earth, Fire, Wind, Water, Aether, Light, and Dark. And battle 200 completely different enemies and 20 Bosses, with an estimated time of 86 hours of combat.
Between classes and NPCs the user will be able to craft armor, weapons, and healing items as well as changing up to 3 perks and/or elements per item. With over 21 weapons and 9 different armors over 3 different styles( with possible more styles).
This game will be 16 bit and is a turn based game, the sprite you see is an example of what we are looking to have for the game(with a head included of course). There is a planned co-op mode for up to 7 people, vs-mode, map editor, and a end user sprite importer. The sprite importer system gives the end user the ability to change the sprite look of character armor and weapons, with the possibility for enemy forces as well. We will also be offering up a sprite service for folks that are not very good at making sprites.
When all said and done this title will be up on steam for PC, Mac and Linux as well as be available for Xbox, PS3/4, Wii-u, iPhone, and Android. So you can pull your game and play anywhere with anyone.
Below is more content about the game
I will include the map when I am done making it "pretty".
If you have any questions about anything ask and I shall answer. Thank you for your time.