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01-25-2014, 08:35 PM
(This post was last modified: 01-25-2014, 08:58 PM by BlackCakeD.)
I've finish ripping sprites from Shadowcaster
and it's the Ssair form
I might try to rip the other forms but this one took a while to do
Oh and tell me this look ok to use as an thumbnail?
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It's resized, therefor making it useless. There's a much easier and better way than how you did.
A program called Slade can open graphics files from classic FPS games such as DooM, Duke Nukem 3D, Wolfenstein, ETC.
The Current version can read the files from ShadowCaster. I ripped the enemies frame by frame via print-screen.*
If you did use slade, print-screen the graphics in 100% view.
*I (still) have no clue how to export them to an image file.
Posts: 70
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(01-26-2014, 08:18 AM)dolphman Wrote: It's resized, therefor making it useless. There's a much easier and better way than how you did.
A program called Slade can open graphics files from classic FPS games such as DooM, Duke Nukem 3D, Wolfenstein, ETC.
The Current version can read the files from ShadowCaster. I ripped the enemies frame by frame via print-screen.*
If you did use slade, print-screen the graphics in 100% view.
*I (still) have no clue how to export them to an image file.
maybe print screen them and paste them to a photo program?
Posts: 70
Threads: 38
Joined: Jun 2008
(01-26-2014, 08:18 AM)dolphman Wrote: It's resized, therefor making it useless. There's a much easier and better way than how you did.
A program called Slade can open graphics files from classic FPS games such as DooM, Duke Nukem 3D, Wolfenstein, ETC.
The Current version can read the files from ShadowCaster. I ripped the enemies frame by frame via print-screen.*
If you did use slade, print-screen the graphics in 100% view.
*I (still) have no clue how to export them to an image file.
I found out how to export the image and thanks you suggesting Slade
it is much better to use, a di found out how to convert the image
the graphic tab on the top screen got a export to png button
I might redo all this again then and give some credit to Slade program and you
Posts: 70
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Joined: Jun 2008
tada I fixed it