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Gamecube/Wii Sprite Ripping Tutorial
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Greetings, everyone! I'm Mystie, and today, I will guide you through the sprite-ripping process for Gamecube and Wii games. This also works for textures too.

The process of ripping GCN/Wii sprites is very simple and straight-forward, so here's how you do it:

Step 1. Launch Dolphin.

Step 2. Click on "Options", and then "Graphics Settings" from the drop-down menu.
[Image: gcn_sprite_tutorial_1_zpsd75d7251.png]



Step 3. In the Graphics Configuration window, click the "Advanced" tab, then check the "Dump Textures" box. Close the window.
[Image: gcn_sprite_tutorial_2_zps973d1d96.png]



Step 4. Select and launch the game you want to rip from. For this demonstration, I will be using Mr. Driller: Drill Land, a game that is 97% sprites.
[Image: gcn_sprite_tutorial_3_zpsa73a8a5c.png]



Step 5. Play up to the point that has the sprites you want to rip. Let's say I want to rip sprites of regular Anna. To do that, I will go to the World Drill Tour event, and choose Anna. From here, I will make sure to do every action I can with her, so I will have a complete set of sprites.

Step 6. Close or pause the game once finished.

Step 7. Go to Documents\Dolphin Emulator\Dump\Textures\[game ID]. In this case, the ID is GDPJAF. View files by Large Icons or Extra Large Icons, and sort by Date Modified. This will help you find your sprites easier.
[Image: gcn_sprite_tutorial_4_zps87a5c026.png]



Step 8. Select the sprites, open them in a picture-editing program, and then paste them onto your sprite sheet.
[Image: gcn_sprite_tutorial_5_zpsea4a4de7.png]


And you're done! See, I told ya it was easy!
Thanked by: daemoth, SuperFlomm, Pik, eureka


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