05-12-2014, 11:18 PM
(This post was last modified: 05-12-2014, 11:19 PM by tombmonkey.)
Lately, I have taken a liking to browsing chinese android game sites and extracting some of the games content, sometimes it's as simple as unpacking the apk and extracting some ccz files, other times the games are made in unity which, as far as I know, make asset extraction impossible.
Some of this games have really gorgeous art that deserve to be archived for everyone to see, this one for example ( http://android.d.cn/xiaoqianlaile ) has beautiful art that's a shameless rip off Muramasa (they are chinese after all ).
Now, my question is, should I submit these? How should I call the games? the romanized name in the url? the google translation of the name or the chinese characters?
Also, does anyone knows how I can batch extract pvr files from texture packer pvr.ccz files? Currently I use Watto Game Extractor to take them out, and then save as .png with PVR Textool; this proccess is painfully slow but I don't know any better, so help would be appreciated.
And another question, I have some .png files that won't open, my educated guess say that they don't have a header, the program pixrecovery manages to fix roughly 10% of the files, which is a bit too low. I tried fixing them with hex but the truth is that I'm kind of a moron and I don't really have an idea of what I'm doing; I attached a couple of these files if anyone wants to take a look at them and give me a bit of a hand on how to fix them.
Some of this games have really gorgeous art that deserve to be archived for everyone to see, this one for example ( http://android.d.cn/xiaoqianlaile ) has beautiful art that's a shameless rip off Muramasa (they are chinese after all ).
Now, my question is, should I submit these? How should I call the games? the romanized name in the url? the google translation of the name or the chinese characters?
Also, does anyone knows how I can batch extract pvr files from texture packer pvr.ccz files? Currently I use Watto Game Extractor to take them out, and then save as .png with PVR Textool; this proccess is painfully slow but I don't know any better, so help would be appreciated.
And another question, I have some .png files that won't open, my educated guess say that they don't have a header, the program pixrecovery manages to fix roughly 10% of the files, which is a bit too low. I tried fixing them with hex but the truth is that I'm kind of a moron and I don't really have an idea of what I'm doing; I attached a couple of these files if anyone wants to take a look at them and give me a bit of a hand on how to fix them.