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LEVELS
#46
(06-12-2014, 10:05 PM)recme Wrote: EDIT: nick, you should make the people in this comic run around in the background if you want

Would that make any sense? at least 2-3 characters in this comic are playable. unless... RISE OF THE CLONES!
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#47
(06-12-2014, 10:05 PM)recme Wrote: it was previous.

[Image: pYk9UEL.png]

EDIT: nick, you should make the people in this comic run around in the background if you want

Who's the one in the first panel? Unless he/she's already in the game in some form, I'll have him/her run around in the background if I can get the proper reference. I think I'll also increase the size of the windows and add a broken one.
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#48
Okay, so I've been messing around with the glow's speed, but no progress done on anything else for now:
[Image: foDFZAi.gif]
[Image: pZppAvJ.gif]
[Image: PY1ITrA.gif]
[Image: x1aIZ2e.gif]
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#49
(06-13-2014, 03:59 AM)NICKtendo DS Wrote: Who's the one in the first panel? Unless he/she's already in the game in some form, I'll have him/her run around in the background if I can get the proper reference. I think I'll also increase the size of the windows and add a broken one.
I think it's supposed to be Kachua?
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#50
[Image: l16jcXm.png]
Increased the size of the windows, added a shattered one and added a sign. The "TSR" on the floor is now gone (hence the sign) and a separate emblem so that can be given its own scrolling.
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#51
(06-13-2014, 08:27 AM)Chris2Balls [:B] Wrote: Okay, so I've been messing around with the glow's speed, but no progress done on

How about removing the brightest frame for the pillars. The main issue I see is that the pillar glow shouldn't be time synced with the lava glow.

Sure both get heated up. The pillars by the lava. But their material? is different. I'd imagine hard rock to heat up slower than metal. The heat is like color acceleration...? If you step on the gas pedal in your car, your car doesn't go max speed as soon as your foot pushes down all the way. The lava is the pedal, the pillars is the car. The car accelerates to full speed overtime. The pillars temperature/glow accelerates to max temp/glow overtime. This is why I'm asking you to experiment and remove the brightest glow for the pillars. The lava isn't that bright long enough for the pillars to get that hot. ( I don't know much about temperature, but I'm sure it doesn't actually act like acceleration. However, for this case, thinking of it like so shouldn't hurt and should help you intuitively.)
Animations - MFGG TKO (scrapped) - tFR
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#52
(06-13-2014, 11:00 AM)TheShyGuy Wrote:
(06-13-2014, 08:27 AM)Chris2Balls [:B] Wrote: Okay, so I've been messing around with the glow's speed, but no progress done on

How about removing the brightest frame for the pillars. The main issue I see is that the pillar glow shouldn't be time synced with the lava glow.

Sure both get heated up. The pillars by the lava. But their material? is different. I'd imagine hard rock to heat up slower than metal. The heat is like color acceleration...? If you step on the gas pedal in your car, your car doesn't go max speed as soon as your foot pushes down all the way. The lava is the pedal, the pillars is the car. The car accelerates to full speed overtime. The pillars temperature/glow accelerates to max temp/glow overtime. This is why I'm asking you to experiment and remove the brightest glow for the pillars. The lava isn't that bright long enough for the pillars to get that hot. ( I don't know much about temperature, but I'm sure it doesn't actually act like acceleration. However, for this case, thinking of it like so shouldn't hurt and should help you intuitively.)

What happened to only part of it being lit up?
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#53
[Image: Dv5C5hV.gif]
Mhhh. I added a delay but it seems off. I'll try getting the lightest frame out later.
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#54
Do you have the layers split up? Can you send me it so I can mess with it a little?
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#55
If anybody wants to have a go at editing the level, here's an imgur album of the layers.
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#56
What do you guys think?

[Image: zi1IRdV.gif]

The foreground pillars aren't there because of laziness

Oh yea, I left in the brightest frames because it seemed like 2 wasn't good enough.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#57
[Image: WKT4pL9.gif]
Example

[Image: UnPGdU6.png]
Space Ring Cadet Kachua added.
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#58
The above post is the one I like linked in the first post; I'll update that post whenever I have something new for the Space Ring.

Speaking of linking posts, here's another one! It's called Planet Xero and is Icicle's Stage. I wanted a fast scrolling background (as if you're travelling super fast on something), but I had to think of what you'll be standing on. I've decided the platform to be an endless, silver dragon!

[Image: HgZootc.png]/[Image: xorpBsW.png]
Unfiltered/Filtered

Will create an example and filter it in Photoshop when I have the access. (working in Paint right now)

[Image: ML8JR5P.png]
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#59
Your just on fire with these levels right now, aren't you?
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#60
That makes me happy, we need levels after all. I almost want to still use your original level for Bouncy Cat, Nick, but I don't know whether to associate it with Neko or another character.
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