06-12-2014, 10:18 PM
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LEVELS
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06-13-2014, 03:59 AM
(06-12-2014, 10:05 PM)recme Wrote: it was previous. Who's the one in the first panel? Unless he/she's already in the game in some form, I'll have him/her run around in the background if I can get the proper reference. I think I'll also increase the size of the windows and add a broken one.
06-13-2014, 08:27 AM
Okay, so I've been messing around with the glow's speed, but no progress done on anything else for now:
Thanked by: psychospacecow, Baegal
06-13-2014, 09:29 AM
(06-13-2014, 03:59 AM)NICKtendo DS Wrote: Who's the one in the first panel? Unless he/she's already in the game in some form, I'll have him/her run around in the background if I can get the proper reference. I think I'll also increase the size of the windows and add a broken one.I think it's supposed to be Kachua?
06-13-2014, 09:59 AM
Increased the size of the windows, added a shattered one and added a sign. The "TSR" on the floor is now gone (hence the sign) and a separate emblem so that can be given its own scrolling. Thanked by: Crappy Blue Luigi
(06-13-2014, 08:27 AM)Chris2Balls [:B] Wrote: Okay, so I've been messing around with the glow's speed, but no progress done on How about removing the brightest frame for the pillars. The main issue I see is that the pillar glow shouldn't be time synced with the lava glow. Sure both get heated up. The pillars by the lava. But their material? is different. I'd imagine hard rock to heat up slower than metal. The heat is like color acceleration...? If you step on the gas pedal in your car, your car doesn't go max speed as soon as your foot pushes down all the way. The lava is the pedal, the pillars is the car. The car accelerates to full speed overtime. The pillars temperature/glow accelerates to max temp/glow overtime. This is why I'm asking you to experiment and remove the brightest glow for the pillars. The lava isn't that bright long enough for the pillars to get that hot. ( I don't know much about temperature, but I'm sure it doesn't actually act like acceleration. However, for this case, thinking of it like so shouldn't hurt and should help you intuitively.) Thanked by: Baegal
06-13-2014, 11:07 AM
(06-13-2014, 11:00 AM)TheShyGuy Wrote:(06-13-2014, 08:27 AM)Chris2Balls [:B] Wrote: Okay, so I've been messing around with the glow's speed, but no progress done on What happened to only part of it being lit up?
06-13-2014, 11:59 AM
Mhhh. I added a delay but it seems off. I'll try getting the lightest frame out later. Thanked by: psychospacecow, E-Man, Shade
06-13-2014, 12:08 PM
Do you have the layers split up? Can you send me it so I can mess with it a little?
Thanked by: Chris2Balls [:B], psychospacecow
06-13-2014, 12:16 PM
What do you guys think?
The foreground pillars aren't there because of laziness Oh yea, I left in the brightest frames because it seemed like 2 wasn't good enough. Thanked by: E-Man, recme, Chris2Balls [:B], Garamonde
06-14-2014, 11:48 AM
(This post was last modified: 06-14-2014, 03:38 PM by NICKtendo DS.)
Example Space Ring Cadet Kachua added. Thanked by: Paladin, Chris2Balls [:B], Virt, Garamonde, Crappy Blue Luigi
06-15-2014, 12:03 PM
(This post was last modified: 06-26-2014, 08:42 AM by NICKtendo DS.)
The above post is the one I like linked in the first post; I'll update that post whenever I have something new for the Space Ring.
Speaking of linking posts, here's another one! It's called Planet Xero and is Icicle's Stage. I wanted a fast scrolling background (as if you're travelling super fast on something), but I had to think of what you'll be standing on. I've decided the platform to be an endless, silver dragon! / Unfiltered/Filtered Will create an example and filter it in Photoshop when I have the access. (working in Paint right now) Thanked by: Chris2Balls [:B], Garamonde
06-15-2014, 12:07 PM
Your just on fire with these levels right now, aren't you?
06-15-2014, 12:32 PM
That makes me happy, we need levels after all. I almost want to still use your original level for Bouncy Cat, Nick, but I don't know whether to associate it with Neko or another character.
Thanked by: Chris2Balls [:B]
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