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Neko (PLAYER)
#76
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I've changed the animation for Neko's B moveset special 1, a.k.a. Feral Neko's fireball attack, formerly known as Strawberry Fire, now known as Fire Bolt.
Since Princess is now a playable character and has the attack herself, the reference is no longer necessary. The animation is now based on the Galick Gun.

The sheet in the first post is also updated. In case you missed it, I also animated the Nyaken fireball.

EDIT:
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New Idle A

EDIT DEUX:
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Sub-edit:
Slightly edited the mugshots and added a beaten one (edit of neutral) to the sheet.
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Thanked by: Chris2Balls [:B]
#77
Eh, the new idle I don't like quite as much. It wobbles back and forth so much that I find it distracting.
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Thanked by: NICKtendo DS
#78
I left the old one on the sheet just in case.

I might give it another shot.

EDIT:
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#79
Now that is nice
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#80
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Fixed the tail
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#81
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Okay, so allow me to explain what's going on.
This is Feral Neko's Intro. How does this work?
The rainbow-maned lion is Lionheart. At the start, he's standing behind Neko while Neko is holding up the gem called the Lion Heart. Lionheart transforms into something similar to Neko and moves towards him until Neko overlaps him. Neko flashes and both Lionheart and the Lion Heart disappear (Neko absorbed Lionheart). I've explained this in the sheet aswell and I hope my explaination is clear.

This intro is based on one of two artifacts required to fight the final boss in Super Bouncy Cat, the Phoenix. You only need one artifact and which one you have determins your form in the final battle.
The Turmoil Torus, a ring-shaped gem, grants Neko the power to become Golden Neko. The Turmoil Torus is made of the demon king's blood and grants awesome power, but amplifies the inner evil aswell. Luckily, Neko has no trace of inner evil within him. Plenty of mischief, but no evil.
The Lion Heart, a sun-shaped gem, causes Neko's inner good to manifest into the rainbow-maned lion Lionheart. Neko then rides him during the final battle. Lionheart was able to shoot rainbow lasers from his horn.
Not in the game is Neko's Goldstar form (SSJ3 rip-off). He achieves this form by absorbing the Lion Heart's power and adding Golden Neko's power to become Goldstar Neko. Since Feral Neko's Spritality involves this form, this intro seems fitting. I doubt most people will know what the f*** is going on, but is that truly necessary?
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#82
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Feral Neko's victory pose. Simply reuse the first two frames of the Spritality B animation for the transformation.
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Thanked by: TomGuycott
#83
Cool. I can also go straight into the animation from a spritality without changing him back to normal.

I'm starting to program Backpedaling (or Parrying, basically). Do you want a specific animation for that? It might be a good way to get use out of the gold Neko statue
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#84
I don't have the sprites for that statue animation anymore, since I pasted the newer defend sprite over it back then like a fucking genius.
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I've made some frames for in between the Spritality and Win animation.
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Thanked by: TomGuycott
#85
It's okay, I have it.
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#86
Made one quick change to Goldstar Neko's bang in his win pose. It was a bit too thick, so now it's thinner.
Too lazy to post a preview here, but I've updated the sheet in the first post.

About parries, is it like a counter-attack similar to Marth's Down-B in Smash? How does it work exactly? I might work on those sprites tomorrow depending on what's needed.
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#87
From what I understand from the documentation, it is meant to stop an attack without leaving any chip damage by pressing Forward at just the right moment, and if you press forward just before an attack in a combo you can combo break with it. With some characters it can also reflect projectiles (which I might finally be able to actually do).
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#88
Ah. Yeah, in that case I guess the golden statue is the best fit for that.
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#89
[Image: 1Ik15P4.gif]
Found the golden statue sprite for the parry/backpedal and added two frames for animation.
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