Posts: 880
Threads: 23
Joined: Jul 2011
05-26-2014, 11:19 AM
(This post was last modified: 05-27-2014, 03:18 PM by Zadaben.)
This fellow is a glass cannon type, he can dish out a lot of damage with long range, powerful attacks, but he cant take much in return
which is representative of how I bully people in real life.
Out of 15 *'s:
Health: *
Attack: *****
Defense: *
Speed: *****
Jump: ***
(03-28-2014, 01:11 PM)Zadaben Wrote:
Idle
(03-29-2014, 09:30 PM)Zadaben Wrote:
Punch 1
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Im done with school very soon, and I will resume working on this shortly after it ends.
Thanked by: Paladin, TomGuycott, psychospacecow, Phantom Killah, Baegal, Crappy Blue Luigi, Chris2Balls [:B], Tellis, -Ash-, recme, Omnikariz, redblueyellow, The Phinx
Posts: 2,203
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Joined: Jan 2009
I love Zadabulb's design (and honestly that pending name too)!
Can't wait to see more progress-he makes for a unique character C:
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[Love]-----------------------
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05-27-2014, 01:31 PM
(This post was last modified: 05-27-2014, 03:41 PM by Chris2Balls [:B].)
I had an idea for your character, but it could apply for anybody else's too: maybe what you could do is create a "splice sheet", which could act as a reference sheet for your moves. Let's say you're mainly using Dhalsim (Street Fighter 2), Raiden (Mortal Kombat) and Lord Raptor (Darkstalkers) as references; you could cut and paste different animations from different characters for different attacks, and have a complete sheet of moves you can refer to.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Why do I want to see this guy throw Christmas lights like throwing knives?