Posts: 192
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Joined: Feb 2014
Best place to post this would probably be the Games Development forum, but thanks for the heads up anyway!
Posts: 8,812
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06-07-2014, 02:36 PM
(This post was last modified: 06-07-2014, 03:00 PM by Vipershark.)
Moved to GameDev. Now nobody has an excuse not to try GameMaker.
Ohhhhh, I see what they did.
They just took the already-existing free version and got rid of the completely idiotic 15 object limit but this still has the splash screen and I'm assuming watermarks and stuff behind paywalls.
They just got rid of the stupid unusable free version and put it back to the way GM8 and before did things so this isn't as big of a deal as I was hoping.
Oh well, better than nothing.
Here's hoping all the people that previously owned Standard got upgraded to Pro for free.
Posts: 969
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06-07-2014, 05:11 PM
(This post was last modified: 06-07-2014, 05:13 PM by Kelvin.)
I quit GM a while back, and not just for the price of the new version. A lot of things it does are handled in very inefficient ways, not to mention working around some of its more asinine programming flaws leads to junk data and bad coding practices. That's why I'm just making my own devkit: to address and solve Game Maker's development "sins"... well, that, and I can port the runtime to any system that supports SDL, so, yeah, heheh.
Not to say Game Maker doesn't have its good points, and now that the resource cap has been lifted, I can see it as a decent tool for hobbyists again.
06-19-2014, 11:02 PM
(This post was last modified: 06-19-2014, 11:05 PM by Rystar.)
Isn't Game Maker stupidly easy to pirate? I'm not trying to say "you should do that instead!" or any other illegal activity encouragement, but rather... didn't people just pirate it anyways? Kind of like Photoshop, actually.
Either way, now people who want to own it legally without having to pay anything can, so there's that!