04-21-2018, 04:29 PM
Should I make some Commodore Amiga CD32 homebrew ports? I'm thinking custom engines, reverse engineering the games through black box testing (meaning no access to the source code [original, decompiled, or disassembled]), using assets hosted on sites like the VG Resource and the Sprite Database, etc. My main concerns are (1) where to release the games (2) DMCA take downs and (3) most people [in the USA] don't know what Commodore, the Amiga, or the CD32 even is.