08-16-2014, 03:53 PM
(This post was last modified: 08-23-2014, 01:45 PM by soong-type-data.)
Hello!
About
I'm creating a sci-fi, top-down Space exploration game. Currently in what could be considered as pre-alpha, I have begun work on controls and physics. I'll keep track of major progress on here and will update this topic every now and then when interesting stuff happens. I am coding the game in Game Maker 8.1, which is a really decent tool if you know how to properly use it and it's coding system. Part of the gameplay will involve hacking other stuff.
Screenshots
1
Controls
W A S D: control starship (the grey triangle)
SPACE: Fire bullet
SHIFT: Fire rocket
Debugging Controls
I: spawn enemy
5: Lower shield strength 10 %
6: Raise shield strength 10 %
7: Decrease HP by 10 %
8: Increase HP by 10 %
Changelog
08/17/14 Alpha B
- Tweaked controls and physics
- Begun work on enemies
- Added health and shields. Your shields take 1/3 of the damage something does. When they're all the way down, you'll start taking hull damage.
- Begun work on weapons
- Begun work on a basic GUI. See this for explanation.
- Added little markers that show an enemy's position when it's offscreen.
- Added some sounds
- Lots of little tweaks
All of this stuff probably is subject to change at some point in time.
Links
Latest: Alpha B
Alpha A: Dropbox
If you wanna help me on this project, don't hesitate to let me know! I can use help, especially on spriting and artwork.
About
I'm creating a sci-fi, top-down Space exploration game. Currently in what could be considered as pre-alpha, I have begun work on controls and physics. I'll keep track of major progress on here and will update this topic every now and then when interesting stuff happens. I am coding the game in Game Maker 8.1, which is a really decent tool if you know how to properly use it and it's coding system. Part of the gameplay will involve hacking other stuff.
Screenshots
1
Controls
W A S D: control starship (the grey triangle)
SPACE: Fire bullet
SHIFT: Fire rocket
Debugging Controls
I: spawn enemy
5: Lower shield strength 10 %
6: Raise shield strength 10 %
7: Decrease HP by 10 %
8: Increase HP by 10 %
Changelog
08/17/14 Alpha B
- Tweaked controls and physics
- Begun work on enemies
- Added health and shields. Your shields take 1/3 of the damage something does. When they're all the way down, you'll start taking hull damage.
- Begun work on weapons
- Begun work on a basic GUI. See this for explanation.
- Added little markers that show an enemy's position when it's offscreen.
- Added some sounds
- Lots of little tweaks
All of this stuff probably is subject to change at some point in time.
Links
Latest: Alpha B
Alpha A: Dropbox
If you wanna help me on this project, don't hesitate to let me know! I can use help, especially on spriting and artwork.