09-13-2014, 07:28 AM
So I've discovered that since some revisions ago, PPSSPP has a direc3D backend.
As such, it is possible to rip models from that emu, instead of using jpcsp.
You can even use ninja ripper.
I tested it with .hack//link and it rips the models in t-pose, though because of how the damn game is made, I need to kinda put together models together, because not even the official maxscript of ninja ripper helps to put them together correctly.
Still, I think this news might interest some of you.
Keep in mind though, that there might be bugs with various games on this dx9 renderer.
And I believe to rip anything with ninja ripper you need to enable Hardware Transform in emulator's option. Dunno about other tools, but they might need it too.
Ah, and once you get yourself the newest build of the emu from here:
http://buildbot.orphis.net/ppsspp/
And setup everything to work, then you need to go into ppsspp.ini and change this line:
GPUBackend = 0
to:
GPUBackend = 1
Hope that helps out somebody.
As such, it is possible to rip models from that emu, instead of using jpcsp.
You can even use ninja ripper.
I tested it with .hack//link and it rips the models in t-pose, though because of how the damn game is made, I need to kinda put together models together, because not even the official maxscript of ninja ripper helps to put them together correctly.
Still, I think this news might interest some of you.
Keep in mind though, that there might be bugs with various games on this dx9 renderer.
And I believe to rip anything with ninja ripper you need to enable Hardware Transform in emulator's option. Dunno about other tools, but they might need it too.
Ah, and once you get yourself the newest build of the emu from here:
http://buildbot.orphis.net/ppsspp/
And setup everything to work, then you need to go into ppsspp.ini and change this line:
GPUBackend = 0
to:
GPUBackend = 1
Hope that helps out somebody.