Posts: 1,158
Threads: 13
Joined: Mar 2012
08-18-2014, 02:07 PM
(This post was last modified: 08-20-2014, 11:35 AM by Kami.)
For the past little bit, I've been working on an editor, it's a WIP atm but might as well post something here~
More Progress on the editor
And completely finished the tile aspect of the designer, includes multiselect, layers, scrolling for the selection windiow if the loaded tileset is too big for the window
Hello! This time I'll bring you some eyecandy! The template for the battle sprites are done, and I'm hard at work spriting each pose.
Posts: 529
Threads: 13
Joined: May 2008
Those are adorable! O//O
Love: Camo
3ds fc: 4296 3475 9143
Wow, this is looking like a really interesting project!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
And thus, I finished most of the Template file!...
Too bad that I actually just made a couple frames for normal Kami. There will be a lot to sprite...
And this is where I ask this question: are people willing to help me spriting the enemies, or not? It's ok if no one is interested, but we will be grateful if you did. Depending on the response, I'll give out more pointers to help make sprites in style.
Posts: 418
Threads: 21
Joined: Oct 2013
(Wha somehow I'm posting on this. I love the game idea BTW--)
I'd be glad to sprite enemies for it! I may not be the best spriter (ok what am I saying I'm not that good), but I'd do it anyway to try and help.
It's been a month since my last post, but that doesn't mean we aren't working on it!
changes:
1- Made the frame size bigger to give myself more breathing space (48x48 before, now 72x72)
2- Started making enemies
3- Layout stays the same.
Posts: 2,087
Threads: 125
Joined: May 2010
Looking good to me. The only thing that bugs me is that everything else has colored outlines, except the urn-looking mob, which has a perfect black outline. I can't help but feel that, for the sake of consistency, everything else should have a black outline, or, that mob should have a colored outline.
You are correct, I shall color the lantern's outline. That'll be an easy task
Posts: 969
Threads: 35
Joined: Mar 2010
Love that map editor; very nice, clean layout. ^^
|