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Space Sheriff Spirits model ripping
#1
Question 
I'm trying to rip from that game while using the tutorial of Playstation 2 model ripping, however 3DS Max is giving a error of vertex too big.

Any idea to solve it?
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#2
Were you using one from this site?:
http://ps23dformat.wikispaces.com/

I have tried to use one to rip models from the Ty the Tasmanian Tiger games, but the models come out without UV Maps or textures, which leaves me to doubt the site's standards.

Anyway, are they .3DS files? 3DS Max isn't the only program that can handle that file format. You could try blender, instead.
SCP...
Secure... Contain... Protect...
Special Containment Procedures...
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#3
(08-18-2014, 11:35 PM)Jinzo-Advance Wrote: Were you using one from this site?:
http://ps23dformat.wikispaces.com/

I have tried to use one to rip models from the Ty the Tasmanian Tiger games, but the models come out without UV Maps or textures, which leaves me to doubt the site's standards.

Anyway, are they .3DS files? 3DS Max isn't the only program that can handle that file format. You could try blender, instead.

I'm using a more reliable method from VG Resource instead.
I got ripped models with the correct UV Maps.

I'm more familiar with 3DS Max since I don't found a similar tutorial for Blender.
That's what I got:
https://www.sendspace.com/file/f13jqc
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#4
I don't think we will able to ripping models from "Space Sheriff Spirits" directly from the ISO since it use not-known formats for models and encrypting. Same can be said to pre-Climax Heroes Kamen Rider games as well.

Ripping the model with some tools like Texmod is generally not recommended if you want the pre-rigged model from the game.

Just my 2 cents.
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#5
So, the ripping methods published here are not suitable?
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#6
(09-28-2014, 05:13 AM)Toshio Wrote: So, the ripping methods published here are not suitable?

It is not really suitable if you don't know how to rig the model or how to fix the UV map.
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#7
What I do whenever I capture a model in a pose is to alter the model's meshes to get them into a T-pose. Take a look at the characters I got from Cel Damage. Granted, they're not perfect (Violet, for one, looks a bit uneven in spots), but I did the best I could to straighten them out, and rigging them is easier this way than it would be if they were stuck in the pose I captured them in.

However, if I'm able to capture a character in a normal standing pose, then I just upload that character as-is. That's what I did with Crash and Coco from Crash Bandicoot: Wrath of Cortex.

If you need any more help, say the word.
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#8
(09-28-2014, 10:42 AM)Mystie Wrote: What I do whenever I capture a model in a pose is to alter the model's meshes to get them into a T-pose. Take a look at the characters I got from Cel Damage. Granted, they're not perfect (Violet, for one, looks a bit uneven in spots), but I did the best I could to straighten them out, and rigging them is easier this way than it would be if they were stuck in the pose I captured them in.

However, if I'm able to capture a character in a normal standing pose, then I just upload that character as-is. That's what I did with Crash and Coco from Crash Bandicoot: Wrath of Cortex.

If you need any more help, say the word.

Have you got that file?

Well, I'm clueless about how to use 3D ripper, if you have a facebook page for better assistance, then please send by PM.
Thanks in advance.
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#9
I don't have Facebook, sorry.

Anyway, 3DRipperDX is very easy to set up and use, I'll send you a tutorial through PM.
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#10
What's new? Someone managed Extract the 3d models from the game Space Sheriff Spirits?
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