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butterbreaking instant crossholes from hallugenorific disorientation man dude I swear
#16
Updated the enemy sheet with Hedgehog & Honeybee.
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#17
Eternal Filena - Battler Training Academy:
[Image: Fe3Oalq.png]
http://www.spriters-resource.com/snes/et...eet/65240/
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#18
WIP: Lunar 2 - Eternal Blue Complete (PSX) - Ghaleon:
http://i.imgur.com/Xr5Zumd.png
He is a request, but I'm still not sure if I have the nerves to finish him.

I'm currently ripping with Screenget, a better version of Animget by Grim. You can configure the frame delay in milliseconds, picture type (bmp, png) and duplicates (keeping, deleting).

Animget makes a picture every 10 milliseconds and compares it to the last, the default value for Screenget is 32 milliseconds, which seems to be a little bit too slow for Ghaleon. So I'll have another round to check.
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#19
Progress on Ghaleon:
http://i.imgur.com/5ltncrn.png
- Still need to check the first two animations
- The last animation has invisible frames that I have to mark
- 4 animations (two idles + 2 attacks) from the third fight are missing
- Ghaleon defeated is missing (also third fight)
- Ghaleon drawing sword + sword slash is missing
- no idea if the 2nd fight has any other frames for him
- I'll probably skip the overworld frames
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#20
Looking good! He was such a weird character. So obviously evil that I thought he had to be a red herring.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#21
More progress:
http://i.imgur.com/G94kZ9x.png
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#22
(02-26-2015, 07:26 PM)Davy Jones Wrote: More progress:
http://i.imgur.com/G94kZ9x.png

Wow man awesome! thank you for do this, ineed you are a very good ripper Big Grin i hope you can finish him, i know he as a lot of poses, i noticed the normal attack pose as transparency in his sword, but keep going friend! 
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#23
Ghaleon SFX (WIP)
http://i.imgur.com/aXljF1i.png

Ghaleon (WIP)
http://i.imgur.com/XuY6S5P.png

These animations should be ok now. Maybe I have to check one or two sfx effects with the VRAM.

For the shadows: I'll erase them later, but before I do that, I'll pick out all unique Ghaleon sprites and recolour their shadows to pink. This will have the function of a template.
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#24
(03-01-2015, 10:18 AM)Davy Jones Wrote: Ghaleon SFX (WIP)
http://i.imgur.com/aXljF1i.png

Ghaleon (WIP)
http://i.imgur.com/XuY6S5P.png

These animations should be ok now. Maybe I have to check one or two sfx effects with the VRAM.

For the shadows: I'll erase them later, but before I do that, I'll pick out all unique Ghaleon sprites and recolour their shadows to pink. This will have the function of a template.

Amazing bro! really nice ripping. will be the normal attack too? or it have issues? i noticed the normal attack pose as transparency in some parts. 
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#25
These are the rest of his frames from Battle 1:
http://i.imgur.com/07H2Wcr.png

Btw, Ghaleon has no normal attack, he steadily changes his moves like all the other bosses. The SFX-transparency on these sprites is how I captured them, therefore I always include the non-transparent parts from the VRAM as well.
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#26
(03-01-2015, 06:43 PM)Davy Jones Wrote: These are the rest of his frames from Battle 1:
http://i.imgur.com/07H2Wcr.png

Btw, Ghaleon has no normal attack, he steadily changes his moves like all the other bosses. The SFX-transparency on these sprites is how I captured them, therefore I always include the non-transparent parts from the VRAM as well.
Yeah i know he as not a normal attack, i mean when he drawn his sword then he teleports and attacks with a normal attack-like. lol i dont know how to express myself, my main language is not english xD, but thank you very much for this bro, btw i am doing a project with Rpg maker vx ace, maybe we can share stuff, i know you use Rpg maker as well, what you say? it would be great, i do some sprite ripping too, what program you use to do sprite rips? i use Photoshop Cs5 and magic eraser.
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#27
I arrange my sprite rips with Paint Shop Pro 5 (very old) and occasionally use PhotoFiltre for other stuff.

I'm also a rpg maker user, but I'm currently working with version 2003 and some DynRPG additions by bugmenot and Cherry.

And yeah, English is also not my mother language, I'm from Germany.
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#28
(03-02-2015, 05:08 PM)Davy Jones Wrote: I arrange my sprite rips with Paint Shop Pro 5 (very old) and occasionally use PhotoFiltre for other stuff.

I'm also a rpg maker user, but I'm currently working with version 2003 and some DynRPG additions by bugmenot and Cherry.

And yeah, English is also not my mother language, I'm from Germany.

Paint ShopPro? i didnt know that program, maybe it is better to do sprite rips? i use photoshop a lot, So you are doing a project with Rpg Maker? it would be really cool lol, i mean with your rips you can do everything, btw my origins are from Germany too, but i am Spanish.
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#29
Progress on Ghaleon:
http://i.imgur.com/Q9DkrJu.png

The battle on the ship after you broke the four dragon seals is just a short cutscene with Ghaleon's overworld sprite, so I left it out.

Following stuff is missing:
- Last attack animation (preparing + using)
- Sinking to the ground after he lost all of his HP in battle 2
- Collection of unique sprites without sfx and with pink shadow template
- Rest of the VRAM
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#30
(03-07-2015, 05:42 PM)Davy Jones Wrote: Progress on Ghaleon:
http://i.imgur.com/Q9DkrJu.png

The battle on the ship after you broke the four dragon seals is just a short cutscene with Ghaleon's overworld sprite, so I left it out.

Following stuff is missing:
- Last attack animation (preparing + using)
- Sinking to the ground after he lost all of his HP in battle 2
- Collection of unique sprites without sfx and with pink shadow template
- Rest of the VRAM

Really nice bro! i dont know how you will do the transparent aura in meteor shower loll, that pose is the one who left me K.O xD. exellent ripping friend, i apreciate it!
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