Users browsing this thread: 35 Guest(s)
Wii U Ripping Catch-All Thread
has anyone been able to get the .nud or just the 3d file for Princess Zelda from Smash Bros Wii U?
Reply
Thanked by: Lilothestitch
I updated my W101 maxscript to work a bit better with Starfox Zero's files. Still no texture ids tho sadly.

.zip   PlatinumGames_W101_RipTools.zip (Size: 315.24 KB / Downloads: 626)
Reply
Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?
Reply
Thanked by:
(04-30-2016, 05:19 AM)fridge225 Wrote: Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?

Is that even out yet?
[Image: 1471_Courage.jpg]
Reply
Thanked by:
(04-30-2016, 05:19 AM)fridge225 Wrote: Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?

Or do you mean 3DS version?
Wii U version will be release in around June 2016....

I'm going to assume that if it is using a common Wii U model format .bfres like in previous game.

Reply
Thanked by:
so after playing with star fox zero (on my wiiu), i can confirm that Star Fox Zero uses vertex colors/alpha's Ouch!

any chance u could implement that TGE? Also.. i've noticed that some UV's in the .scr files are broken or ruined/messed up. Either that, or some meshes got joined.
Reply
Thanked by:
(04-30-2016, 12:06 PM)Turbo Thunderbolt Wrote: Is that even out yet?

(04-30-2016, 12:40 PM)RatchetMario Wrote: Or do you mean 3DS version?
Wii U version will be release in around June 2016....

Yeah I seem to have got my dates mixed up. Guess I gotta wait until June.
Reply
Thanked by:
Hey TGE, I noticed your script doesn't work on some Star Fox Zero models. I got the script error and the mesh is missing. At latest I try on "et" folder.

Reply
Thanked by:
I can confirm what RatchetMario said... no model in that folder will import
[Image: IUOFRWP.png]
Reply
Thanked by:
(04-29-2016, 12:52 PM)TGE Wrote: I updated my W101 maxscript to work a bit better with Starfox Zero's files. Still no texture ids tho sadly.

I tried to convert the extracted .gtx files with that (after using the Bayonetta 2 wtp .bms file to get said .gtx files out) and the .dds files turned out like this...

[Image: N3NkxLu.png]
Reply
Thanked by:
I'm having a nightmare at the moment trying to rip some assets from Splatoon, namely the maps / plaza. Anyone else had such luck?
Reply
Thanked by:
So how do we go about getting the Star Fox Zero textures...and some specific models? I'm trying to grab the full-body Andross model...anyone able to help me out?
Reply
Thanked by:
(04-30-2016, 12:40 PM)RatchetMario Wrote:
(04-30-2016, 05:19 AM)fridge225 Wrote: Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?

Or do you mean 3DS version?
Wii U version will be release in around June 2016....

I'm going to assume that if it is using a common Wii U model format .bfres like in previous game.

So are any of you guys going to call dibs for that game?
I've been able to watch the game's uncompressed video from Nintendo's japanese page and the models seem to be the highest quality (poly) yet.

The game has most of the basic Nintendo characters and would be really cool to have the best models of each one.
Reply
Thanked by:
All right, I managed to figure out the textures and which model I'm looking for, but it's in the 'et' folder, which apparently doesn't import properly? Can this be fixed?
Reply
Thanked by:
(05-01-2016, 08:05 AM)Demonslayerx8 Wrote: I can confirm what RatchetMario said... no model in that folder will import
-snip-

Ah yeah, I forgot to mention that I had to sometimes uncheck the 'Import weights' checkbox because of some models acted up.
I'll try to look into that & the vertex colors this weekend.
Reply
Thanked by:


Forum Jump: